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# transform

The 3D affine transform of the manipulated view, or `nil` if
the view doesn’t have a well-defined 3D affine transfrorm.

```
let transform: AffineTransform3D?
```

## Discussion

A view may not have a well-defined 3D affine transform e.g. when
it’s affected by a projection transform.

This transform is in the coordinate space configured in the view
modifier.

---

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