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# glassBackgroundEffect(in:displayMode:)

Fills the view’s background with an automatic glass background effect
and a shape that you specify.

```
nonisolated func glassBackgroundEffect<S>(in shape: S, displayMode: GlassBackgroundDisplayMode = .always) -> some View where S : InsettableShape
```

## Parameters

`shape`

An [`InsettableShape`](/documentation/SwiftUI/InsettableShape) instance that SwiftUI draws behind
the view.

`displayMode`

When to display the glass background. The default is
[`GlassBackgroundDisplayMode.always`](/documentation/SwiftUI/GlassBackgroundDisplayMode/always).

## Return Value

A view with a glass background.

## Discussion

Use this modifier to add a 3D glass background material that includes
thickness, specularity, glass blur, shadows, and other effects. Because
of its physical depth, the glass background influences z-axis layout.

To ensure that the effect renders properly when you add it to
a collection of views in a [`ZStack`](/documentation/SwiftUI/ZStack), add the modifier to the stack
rather to one of the views in the stack. This includes when
you create an implicit stack with view modifiers like
[`overlay(alignment:content:)`](/documentation/SwiftUI/View/overlay(alignment:content:)) or
[`background(alignment:content:)`](/documentation/SwiftUI/View/background(alignment:content:)). In those cases, you might
need to create an explicit [`ZStack`](/documentation/SwiftUI/ZStack) inside the `content` closure
to have a place to add the glass background modifier.

Non closed shapes will be rendered as their convex hull.

---

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