Converts and permutes an RGB16U image into an ARGB8888 image.
- iOS 7.0+
- macOS 10.9+
- Mac Catalyst 13.0+
- tvOS 9.0+
- watchOS 2.0+
A pointer to a vImage buffer structure that contains the source image.
A pointer to a vImage buffer data structure. You're responsible for filling out the
rowfields of this structure, and for allocating a data buffer of the appropriate size. On return, the data buffer this structure points to contains the destination image data. When you no longer need the data buffer, you must deallocate the memory.
An array of four 8-bit integers with the values 0, 1, and 2, in some order. Each value specifies a channel from the source image that should be copied to that channel in the destination image. 0 denotes the red channel, 1 the green channel, and 2 the blue channel.
A mask to choose between the
1000uses the first channel of
backgroundas the value of channel A in the result.
0100uses the second channel of
backgroundas the value of channel R in the result.
0010uses the third channel of
backgroundas the value of channel G in the result.
0001uses the fourth channel of
backgroundas the value of channel B in the result.
A pointer to 8-bit ARGB values that replace the result pixels based on the copy mask.
The options to use when performing the operation. If you plan to perform your own tiling or use multithreading, pass
Image Do Not Tile
This function doesn't work in place.