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The idea of using AVFoundation is because higher resolution depth maps and more accurate instead of ARKit, but me trying it on iPhone 12,13 pro isn't the case.
the filtered map jumps too much from depth values and the unfiltered depth map has a lot of holes and sometimes It maybe go all black.
I'm I missing something? how I should be testing it?
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Filed as rdar://FB11975037
When macOS Ventura is run as a guest OS within the virtualization framework, the main menu bar items will not be displayed correctly if VZMacGraphicsDisplayConfiguration defines a large resolution.
The menu bar titles appear to be using the same color as the menu bar itself. When the Appearance is set to Light, the menu bar items are effectively invisible. When the Appearance is set to Dark, the menu bar items are drawn in what looks like a disabled state.
This only affects the menu bar item titles on the left-hand side. The date-time and menu bar icons on the right side are always displayed in the correct color.
This appears to be a regression in macOS Ventura as this issue is not present in macOS 12 running as a guest.
This bug can be easily reproduced using Apple's own Virtualization sample code titled: "Running macOS in a Virtual Machine on Apple Silicon Macs"
Steps to reproduce:
Follow the sample code instructions for building and installing a VM.bundle.
Before running 'macOSVirtualMachineSampleApp', change the VZMacGraphicsDisplayConfiguration to use:
width = 5120,
height = 2880,
ppi = 144.
Run 'macOSVirtualMachineSampleApp' and notice that the menu bar titles on the left side of the screen are not correctly drawn in the guest instance.
This has been tested on:
Host: macOS 13.1
Guest: macOS 13.x (All versions)
Hardware: MBP 14" M1 Pro 32GB/2TB
Is there anything that can be done to resolve this issue?
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Hi I am receiving this error in crashlytics and I am not sure what is going on. Based from the crashlytics report, it is only happening from iOS 16.2 and above.
Any tips and hints on this problem would be great. Here is the bug report.
Fatal Exception: NSInternalInconsistencyException
0 CoreFoundation 0x9e48 __exceptionPreprocess
1 libobjc.A.dylib 0x178d8 objc_exception_throw
2 Foundation 0x545a88 -[NSMutableDictionary(NSMutableDictionary) initWithContentsOfFile:]
3 UIKitCore 0x6a2724 __UIKIT_DID_NOT_RECEIVE_A_REMOTE_CACONTEXT_FROM_COREANIMATION_INDICATING_A_POSSIBLE_BACKBOARDD_CRASH
4 UIKitCore 0x5260ec __UIKIT_IS_REQUESTING_A_CACONTEXT_FROM_COREANIMATION
5 UIKitCore 0x347ef0 +[_UIContextBinder createContextForBindable:withSubstrate:]
6 UIKitCore 0x347c64 -[_UIContextBinder _contextForBindable:]
7 UIKitCore 0x347b40 -[_UIContextBinder attachBindable:]
8 UIKitCore 0x13ab50 -[UIWindowScene _windowUpdatedVisibility:]
9 UIKitCore 0x206b80 -[UIWindow _updateLayerOrderingAndSetLayerHidden:actionBlock:]
10 UIKitCore 0x20643c -[UIWindow _setHidden:forced:]
11 UIKitCore 0x34608c -[UITextEffectsWindow _commonInitWithOptions:]
12 UIKitCore 0x345fb8 -[UITextEffectsWindow(UIObjectsForPerCanvas) _initWithCanvas:options:]
13 UIKitCore 0x206908 +[_UIObjectPerCanvas objectOfClass:forCanvas:withOptions:createIfNecessary:]
14 UIKitCore 0xf1d6c4 +[UITextEffectsWindow _sharedTextEffectsWindowforWindowScene:allowHosted:forViewService:matchesStatusBarOrientationOnAccess:shouldCreateIfNecessary:]
15 UIKitCore 0xf1d844 +[UITextEffectsWindow sharedTextEffectsWindowForWindowScene:forViewService:]
16 UIKitCore 0x8e39e4 -[UIKeyboardSceneDelegate containerWindowForViewService:]
17 UIKitCore 0x235094 -[UITextSelectionView showInitialCaret]
18 UIKitCore 0x234120 -[UITextSelectionView updateSelectionRects]
19 UIKitCore 0x233754 -[UITextSelectionView updateSelectionRectsIfNeeded]
20 UIKitCore 0x2336e4 __51-[UITextSelectionView deferredUpdateSelectionRects]_block_invoke
21 CoreFoundation 0x91d40 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__
22 CoreFoundation 0x1a290 __CFRunLoopDoObservers
23 CoreFoundation 0x7bb70 __CFRunLoopRun
24 CoreFoundation 0x80ec0 CFRunLoopRunSpecific
25 GraphicsServices 0x1368 GSEventRunModal
26 UIKitCore 0x3a186c -[UIApplication _run]
27 UIKitCore 0x3a14d0 UIApplicationMain
28 MyApp 0x6274 main + 32 (AppDelegate.swift:32)
29 ??? 0x1aad76960 (Missing)
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Hello everyone, I am having a error when I run a flutter app on iPhone's simulator, this message error is following:
Error (Xcode): could not build module 'ObjectiveC'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/usr/include/os/object.h:113:8
Error (Xcode): could not build module 'os_object'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/usr/include/dispatch/dispatch.h:62:9
Error (Xcode): could not build module 'os_object'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/usr/include/os/workgroup_base.h:18:9
Error (Xcode): could not build module 'Dispatch'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/System/Library/Frameworks/CoreFoundation.framework/Headers/CFStream.h:19:9
Error (Xcode): could not build module 'CoreFoundation'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:5:9
Error (Xcode): could not build module 'CoreFoundation'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/System/Library/Frameworks/Security.framework/Headers/SecBase.h:27:9
Error (Xcode): could not build module 'CoreFoundation'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/System/Library/Frameworks/CFNetwork.framework/Headers/CFNetwork.h:17:9
Error (Xcode): could not build module 'Foundation'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIKit.h:7:8
Error (Xcode): could not build module 'CoreFoundation'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/System/Library/Frameworks/CoreGraphics.framework/Headers/CGBase.h:11:9
Error (Xcode): could not build module 'CoreGraphics'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/System/Library/Frameworks/CoreImage.framework/Headers/CoreImageDefines.h:16:9
Error (Xcode): could not build module 'CoreFoundation'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/System/Library/Frameworks/CoreVideo.framework/Headers/CVBase.h:29:9
Error (Xcode): could not build module 'CoreFoundation'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/System/Library/Frameworks/IOSurface.framework/Headers/IOSurfaceBase.h:35:9
Error (Xcode): could not build module 'Foundation'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/System/Library/Frameworks/OpenGLES.framework/Headers/EAGL.h:7:9
Error (Xcode): could not build module 'Foundation'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/System/Library/Frameworks/Metal.framework/Headers/MTLTypes.h:7:8
Error (Xcode): could not build module 'CoreFoundation'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/System/Library/Frameworks/ImageIO.framework/Headers/ImageIOBase.h:15:9
Error (Xcode): could not build module 'CoreFoundation'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/System/Library/Frameworks/CoreText.framework/Headers/CTFontTraits.h:13:9
Error (Xcode): could not build module 'CoreFoundation'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/System/Library/Frameworks/QuartzCore.framework/Headers/CABase.h:15:9
Error (Xcode): could not build module 'Foundation'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/System/Library/Frameworks/FileProvider.framework/Headers/NSFileProviderDomain.h:7:8
Error (Xcode): could not build module 'Foundation'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/System/Library/Frameworks/UserNotifications.framework/Headers/NSString+UserNotifications.h:7:8
Error (Xcode): could not build module 'UIKit'
/Users/usuario/Documents/GitHub/valdivia-asociados-app/build/ios/Debug-iphonesimulator/Flutter.framework/Headers/FlutterAppDelegate.h:7:8
Error (Xcode): could not build module 'CoreFoundation'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/System/Library/Frameworks/CoreMedia.framework/Headers/CMBase.h:166:9
Error (Xcode): could not build module 'CoreFoundation'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/System/Library/Frameworks/CoreAudioTypes.framework/Headers/CoreAudioBaseTypes.h:17:9
Error (Xcode): could not build module 'CoreAudioTypes'
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator16.2.sdk/System/Library/Frameworks/CoreAudio.framework/Headers/CoreAudioTypes.h:3:9
Error (Xcode): could not build module 'Flutter'
/Users/usuario/Documents/GitHub/valdivia-asociados-app/ios/Runner/GeneratedPluginRegistrant.h:9:8
Error (Xcode): failed to emit precompiled header '/Users/usuario/Library/Developer/Xcode/DerivedData/Runner-arkjnantpvustwgwgpubahjupcap/Build/Intermediates.noindex/PrecompiledHeaders/Runner-Bridging-Header-swift_2SDB0BH26RSRB-clang_2PKV74KGMIP1K.pch' for bridging header '/Users/usuario/Documents/GitHub/valdivia-asociados-app/ios/Runner/Runner-Bridging-Header.h'
Could not build the application for the simulator.
Error launching application on iPhone 14 Pro.
Post not yet marked as solved
I have a single fbx model with several animations(idle, walk, run, eat......), but after I convert it to usdz format, I can only play 1 animation, where can I find other animations and how can I play them, or USDZ doesn't support it yet?
Thank you.
Cyan
Post not yet marked as solved
I am beginning to work in Core Image and applying some filters. Most that I have encountered are fairly easy to understand but a few are confusing me.
As I need a mono image I came across two: CIMaximumComponent and the corresponding CIMinimumComponent. There are others too but the description of these two is pretty sparse. Can someone expand just a little so I can understand the difference? It mentions max(r,g,b) and min of the same, what is the source of r,g,b and how is the result applied?
Post not yet marked as solved
Aloha!
I would like to offer my app to the public for individual sales on the Apple App Store as well as to organizations to purchase for their students/employees (bulk or volume sale). Any recommendations on how to best accomplish this? Thank you very much for your time and consideration
Post not yet marked as solved
Since last 10 days, we have met new crash reports which only seems to be coming from devices with iOS 15.7.2 (almost at thousands of occurences). There are not any other reports with this issue, belonging to any other operating systems except 15.7.2
What is weird is stack traces show nothing yet has started to run. It seems to occur at the very beginning of app sessions. We could not concluded any results from such a crash report. May there be an active problem with 15.7.2?
Any help will be appreciated, we can supply more info if necessary.
Regards,
cra
Post not yet marked as solved
I recently updated my HomePod mini to version 16.3, which enables the temperature and humidity sensors. However, in the HomeKit iPad app I've developed, the HomePod mini does not show up in HMHome.accessories. I expected it show up there with a service of type HMServiceTypeTempatureSensor.
Post not yet marked as solved
According to the documentation of the NSApplicationActivateAllWindows flag of -[NSRunningApplication activateWithOptions:], "all of the application's windows are brought forward". That does not actually happen, and has not since at least macOS 10.15. It did work in macOS 10.13, don't know about 10.14. Is there any reasonable alternative to achieve the same effect?
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Some institutions are seeing these errors when uploading using our share extension and this occurs on 100s of iPads on iOS 16.x. Rebooting the device is the only way to get it working again, but fails soon after. It is occurring on most but not all devices.
This appears isolated and most users are not reporting any issues at all and to date we cannot reproduce this issue in-house.
Here is the isolated console trace of the issue:
Isolated, -997 ERROR console logs.txt
And here is the isolated console trace of it working:
Isolated, WORKING console logs.txt
It's worth noting that some institutions use MDMs to manage their devices.
What environmental conditions could cause this issue be caused intermittently? Is it truly an Apple daemon bug and out of my hands?
Post not yet marked as solved
Hello,
We are developing a mobile app and we are planning to add premium content to the app. The content is a series of videos (digital content) that the user will get access to once they purchase a subscription. Now, will Apple allow us to use Stripe for this subscription or we MUST use the apple in-app purchases for payment? We need to know this before we decide on the implementation plan. Referring to this: https://drive.google.com/file/d/1MB5sYk3S2uhxvPPBTkgZLdnQyf68aH6a/view?usp=sharing
Please give us a clear answer if we will end up with an issue if we are going with STRIPE or not.
Regards,
Yousaf Iqbal
Post not yet marked as solved
I use a ViewBuilder to generate the destination used in a NavigationSplitView (to select the detail View).
This viewBuilder depends on a parameter (in fact 2, but I try to simplify).
ViewBuilder is simple, just calls a View:
@ViewBuilder func destination(object: SomeObject, name: String) -> some View {
MyView(objToUse: object, nameToUse: name)
}
But this does not work. When I change the selection in the Master of the splitView, view is not updated (even though I've checked the content is updated.
This si so simple that I started using directly
MyView(objToUse: object, nameToUse: name)
in the detail View.
It did not work either.
Now, here is the surprise: if I use a switch statement in the ViewBuilder, it works:
Let's say we have:
struct SomeContent: Hashable, Identifiable, Codable {
var id = UUID()
var name: String
}
struct Object : Hashable, Identifiable, Equatable, Codable {
var id = UUID()
var content: [SomeContent] = []
}
So I define a func to get all the names
func allNames(of object: SomeObject) -> [String] {
var names : [String] = []
for o in object.content {
names.append(o.name)
}
return names
}
And modify ViewBuilder as follows: it works
@ViewBuilder func destination(object: SomeObject, name: String) -> some View {
let names : [String] = allNames(of: object)
switch name {
case names[0]: MyView(objToUse: object, nameToUse: name)
case names[1]: MyView(objToUse: object, nameToUse: name)
case names[2]: MyView(objToUse: object, nameToUse: name)
default: EmptyView()
}
It also works with nested if else if instead of a switch.
What is it I am missing ?
Post not yet marked as solved
We are getting around 300 crashes per day while the application is in the background coming from [FBSSceneSnapshotRequestHandle performRequestForScene:]. This is a metal based game. Is there some way I can tell iOS to not try to take a snapshot of the game while in the background? Full callstack below.
Thanks,
0 libsystem_kernel.dylib +0x18130 _semaphore_wait_trap
1 libdispatch.dylib +0x279c __dispatch_sema4_wait$VARIANT$mp
2 libdispatch.dylib +0x321c __dispatch_semaphore_wait_slow
3 FrontBoardServices +0x3d6c8 -[FBSSceneSnapshotRequestHandle performRequestForScene:]
4 FrontBoardServices +0x438c8 -[FBSSceneSnapshotAction snapshotRequest:performWithContext:]
5 FrontBoardServices +0x158c -[FBSSceneSnapshotRequest performSnapshotWithContext:]
6 UIKitCore +0x8c9338 ___65-[UIApplication _performSnapshotsWithAction:forScene:completion:]_block_invoke_2
7 FrontBoardServices +0x43764 -[FBSSceneSnapshotAction _executeNextRequest]
8 FrontBoardServices +0x43354 -[FBSSceneSnapshotAction executeRequestsWithHandler:completionHandler:expirationHandler:]
9 UIKitCore +0x8c921c ___65-[UIApplication _performSnapshotsWithAction:forScene:completion:]_block_invoke
10 UIKitCore +0x8c8844 -[UIApplication _beginSnapshotSessionForScene:withSnapshotBlock:]
11 UIKitCore +0x8c8f70 -[UIApplication _performSnapshotsWithAction:forScene:completion:]
12 UIKitCore +0x8c8e3c -[UIApplication _handleSnapshotAction:forScene:completion:]
13 UIKitCore +0x8c4720 ___71-[UIApplication _handleSnapshotAction:forScene:deactivationCompletion:]_block_invoke
14 UIKitCore +0x8c453c -[UIApplication _handleSnapshotAction:forScene:deactivationCompletion:]
15 UIKitCore +0x17ff54 ___98-[__UICanvasLifecycleMonitor_Compatability deactivateEventsOnly:withContext:forceExit:completion:]_block_invoke.261
16 UIKitCore +0x8c80a8 __runAfterCACommitDeferredBlocks
17 UIKitCore +0x8b6bf8 __cleanUpAfterCAFlushAndRunDeferredBlocks
18 UIKitCore +0x8e3a68 __afterCACommitHandler
19 CoreFoundation +0xaa4f8 ___CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__
20 CoreFoundation +0xa5220 ___CFRunLoopDoObservers
21 CoreFoundation +0xa579c ___CFRunLoopRun
22 CoreFoundation +0xa4fb0 _CFRunLoopRunSpecific
23 GraphicsServices +0xa798 _GSEventRunModal
24 UIKitCore +0x8bcc34 _UIApplicationMain
25 Wizard-of-Oz +0x1045054 main (main.mm:38:18)
26 libdyld.dylib +0x18dc _start
Post not yet marked as solved
Hi,
We are about to start selling a product on the app store, and collect in app purchases as required by Apple.
I just did a test, and I have some questions. I sent a request to Apple, but the response says 3-5 days response time. A customer downloads our app, creates an account. As part of the account creation, they pay for the product (in this scenario $99.99).
When a customer purchases an item from me, can I get notified about that purchase in some way? In testing we receive a transaction ID, that we save with our customers profile when they register for our product (separate from their Apple registration). I need that transaction ID in a report of some kind from Apple to tie that customer to that payment so I can reconcile on my end. In my test, I have been unable to find a report that gives me some customer identifiable information, such as their in app purchase transaction ID that I can tie back to the customer in my system? All any of the reports I can currently see show me is the purchase, and what product was purchased, not the transaction ID or something that I can use to tie it to the customer who made it.
To clarify, our app is free to the user to download, when they register, they complete some information for us (name, address, some demographics), and we store that is our system. When they pay, we receive some kind of transaction ID from Apple that goes into our system and is saved in our user's financial profile. I need to run a report out of Apple that gives me something such as that Transaction ID to be able to know who the user was who made the purchase. With some of our purchases, we have to turn around and pay a 3rd party, and that information tells me who I need to pay.
If a customer who has paid for our product requests a refund, and I want to provide a refund, how do I do that? If they request a refund, and I wish to dispute that for some reason, how do I do that?
In summary:
How to tie transaction to a customer name or transaction ID...we see apple ID but that doesn't mean anything to us.
How to download activity for a period including customer name, amount, date
We have a transaction ID in our system (that came from Apple) how to tie that ID to a customer...this may be asking same thing as #1.
How to issue refunds?
Why would charge that clears on credit card be .36 less than the receipt received on the phone? In our test, our product was $99.99, the customer saw a charge of $105.93, but the credit card charge (corporate card) was charged $105.57, so 36 cents less than the customer saw. Is 36 cents in this scenario, some additional fee?
Post not yet marked as solved
I'm interested in developing a navigator to be used with EyeRide Heads up Display (HUD). The HUD does not have "button" functionality but can use voice commands. Is there any kind of SDK that give basic functionality to be compatible with CarPlay ?
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The folder doesn't appear to be SIP protected / restricted. But when I run
sudo touch /Library/SystemExtensions/testing123
It fails. Clearly there's a protection I'm unaware of but can't figure it out. If it's not SIP, not TCC (FDA), then what could it be? This is not for an app, I'm just trying to understand macOS and this is a gap in my understanding.
Post not yet marked as solved
I shared a file from MacBook Pro to IPhone 13 via airdrop. The file size was about 18GB. After the file received I didn’t get any pop-up to save the file. The file didn’t even store on the ‘Files’ app. It indirectly stored in System Data. Now my phone storage moved from 28GB to 56GB. Is there any way to revert it other than resetting the iPhone ??
Post not yet marked as solved
Hi there,
I've recently noticed that after the spinner disappears, a black outline is briefly shown, which looks glitchy.
Does anyone know how one could remove this? Thanks in advance!
Post not yet marked as solved
control click not functioning