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Hi all, I've looked through the forums and the docs and i cant find anything about maximum loading times for games. Is there a limit on how long a loading screen ( either/both loading into the game or between screens) can be, i know in the past on various platforms there was a max limit on black screens so you had to put a loading spinner or similar in and then there was a limit to that as well, but what about on apps tore games for phones/tablets and MAC for a digital only game? Any help or links to documentation would be very much appreciated Thanks all. Ben
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Hi , I'm experiencing a weird crash on macOS 13 Beta3 when the app starts and I don't know what's causing it. I build this app in Xcode 14 Beta3 successfully and it can work normally in macOS <= 12.5 The Translated Report said that "Exception Type: EXC_CRASH (SIGKILL (Code Signature Invalid)) " & "Error Formulating Crash Report: dyld_process_snapshot_get_shared_cache failed" , I've tried so much to solve this problem but nothing worked. Is there anyone who can give me any suggestions or ideas to where I dig further? Thanks in advance for any suggestions. Attachments below are the log detail. Translated Report codesign -d -vvv --entitlements - application.app
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Hi, i can't get through to support. The call back won't accept my mobile phone as it's registered to a personal account. I've tried my internet phone number, but the call back keeps failing, presumably because there's an extra step with my RingCentral internet number where i have to press 1 to accept the call. I've tried to use the email form, but this does not send my message, i get a small blue circle spinning. I've tried to use Safari and Chrome with the same result. I can't find a number to call anywhere or a direct email. I understand that i could register a different number, bu tthis is not a long-term solution. Are there any other options so i can complete my enrolment?!
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The new MusicLibraryRequest<Playlist>() is great to get all the user's playlists but I have not found a way to exclude a specific type of playlist. For example; I wish to only get playlists that the user owns and can add content to (so this would exclude Smart and Curated playlists) I did find the Playlist.Kind enum, but I can't seem to apply this to the request, and it doesn't seem to have an option for smart playlists. So in short: Is there any way I can exclude Smart- and Curated Playlists from a MusicLibraryRequest
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Hello all, We are currently developing an app for digital city tours. It runs on iOS and Android devices and allows users to purchase city tours. The user does this on their own, so it's not an appointment/ticket booking. However, the tours are to be carried out on all devices on which the user is logged in with his account. In addition, the user should be able to purchase the tour for multiple devices (e.g. the whole family) and then receive a code that is scanned on the other devices. The unlocked content is text, image and video material and possibly an augmented reality experience in some places. The question for us now is: Do we fall into the categories "3.1.3(a) Reader Apps" and "3.1.3(b) Multiplatform Services" or do we have to use in-app purchases? Thank you very much and best regards Sascha
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Issue: When installing a non VPP app store app in iOS device through MDM, the error - "This Apple ID cannot be used to make purchases" is displayed in the device. But the InstallApplication command response from the device doesn't show any error in it. The response just shows the status as "Installing" and the "ManagedApplicationList" command response shows the device shows the app in "Installing" state. It will be helpful on MDM side if the InstallApplication or ManagedApplicationList command response shows an error. Is it possible? InstallApplication response: <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CommandUUID</key> <string>InstallApplication;Collection=xxxx</string> <key>Identifier</key> <string>com.zuletteran.scannerfree</string> <key>State</key> <string>Prompting</string> <key>Status</key> <string>Acknowledged</string> <key>UDID</key> <string>xxxx</string> </dict> </plist> ManagedApplicationList response: <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CommandUUID</key> <string>ManagedApplicationList</string> <key>ManagedApplicationList</key> <dict> <key>com.zuletteran.scannerfree</key> <dict> <key>ExternalVersionIdentifier</key> <integer>0</integer> <key>HasConfiguration</key> <false/> <key>HasFeedback</key> <false/> <key>IsValidated</key> <false/> <key>ManagementFlags</key> <integer>5</integer> <key>Status</key> <string>Installing</string> </dict> </dict> <key>Status</key> <string>Acknowledged</string> <key>UDID</key> <string>xxxx</string> </dict> </plist>
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Hello developers, I have a original image that is ordinary one. and set image in image view like this imageview.image = UIImage(cgImage: image) result is this, and then set same image in scenekit like this scnview.scene.background.contents = image and result is, I use same image to two othre view, and one in scnview is darker than original one, and I don't know the problem... found in google, who has a same problem, but there is no answer. (https://stackoverflow.com/questions/60679819/adding-uiimageview-to-arscnview-scene-background-causes-saturation-hue-to-be-off) checked scnview's pixelformat it was bgra8unorm. What's the problem??
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When i launch the app from remote, app is crashing. Xcode: Version 13.4.1 (13F100) tvOS: tvOS 15.5.1 (19L580) Swift My Apple TV app getting crashed on app launch. No crash report generated by system. I'm only getting below error in console. [com.mycompanyname.bundleId] CALLED IMAGE GENERATOR FOR <XBApplicationSnapshot: 0x13bf96090; …A80C7A4D06A6> [com.mycompanyname.bundleId]. This should be considered a last resort, and will likely result in significant blocking of the calling thread! reason: image data requested
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Hi, According to https://developer.apple.com/videos/play/wwdc2022/10096/, agent user can disable login item on Ventura. In enterprise environment, IT admin may want some processes are always running in launch daemon. Is there a MDM rule to forbidden agent user to disable special login item? Thank you!
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Apple Pay test orders, CC Number (Credit Card number) field is actually mapped to Apple Pay Device Account Number field & not to the correct Card number. Both Apple Pay Device Account Number & Card Numbers are clearly visible in the iPhone device so I am not sure why this wrong mapping happened but could you check let us know please. Attached my device screenshot with test cards
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Hello. I tried to port corehaptic to extension custum keyboard, but failed. So I adopted hapticfeedback as a suboptimal solution, but I haven't solved the audio yet. Do you know which chord to use for the sound effect that we usually use on the basic ios keyboard? Thank you for helping me.
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I'm experiencing a problem where my NavigationLink hangs when on the same view as a somewhat complicated chart. Additional Context: My Swift Chart has a fair number of data points (2000+). I'm also doing custom modification using the .chartYAxis modifier. .chartYAxis { AxisMarks(values: .stride(by: 1)) { value in            AxisGridLine()            AxisTick()            // In my app I also put a value label here, but that doesn't seem to be the thing in particular that slows this down.      } } When I do this modifier along with having a big set of data points, if I have a NavigationLink elsewhere on the same view, it hangs when I press the NavigationLink. Notably, if I remove this modifier, it doesn't hang. (By hang I mean it takes about 1s to navigate to the next view). Here's a slightly contrived example that mirrors my actual app, minus the generation of data points: import SwiftUI import Charts struct ContentView: View {     var body: some View {         NavigationStack {             NavigationLink(value: "NavigationKey") {                 Text("Link")             }             ChartView()             Text("Main View")                 .navigationDestination(for: String.self) { path in                     SomeView()                 }         }     } } struct ChartView: View {     var chartXY: [(x: Double, y: Double)] {         var entries: [(x: Double, y: Double)] = []         for i in 0..<2500             let y = Double.random(in: 0..<8000)             entries.append((x: Double(i), y: y))         }         return entries     }          var body: some View {         List {             Chart {                 ForEach(chartXY, id: \.x) {                     LineMark(x: .value("x", $0.x), y: .value("y", $0.y))                 }             }             .frame(minHeight: 100.0)             // Commenting out this block == no hang             .chartYAxis {                 AxisMarks(values: .stride(by: 1)) { value in                     AxisGridLine()                     AxisTick()                     // In my app I also put a value label here, but that doesn't seem to be the thing in particular that slows this down.                 }             }         }     } } struct SomeView: View {     var body: some View {         Text("hello")     } } Presumably, given commenting out the block solves the problem, SwiftUI is preparing some large amounts of AxisMarks/GridLines/AxisTicks for the view transition. Is there someway for me to indicate that it shouldn't do that to prevent this problem? Or is there some other reason this would be hanging?
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One of the apps in development is currently under review for three weeks. There were 3 rejections, each time answered in detail. After that, it goes into "in review" status and no contact at all. We've reached out to support multiple times via mail and phone, but with the same excuses. "Your inquiry has been forwarded to the review team." As with all projects, this one also has a set period. There is no set time, just waiting. I want to know the reason why it doesn't pass even if it doesn't pass. Is there any way to talk to the review team? Is everyone just waiting for two weeks, three weeks, a month?
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Hi, I am facing this error in Xcode 14 beta 3 version. The command: xcodebuild CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO -workspace abc.xcworkspace -configuration Debug -sdk macosx -derivedDataPath abcd/efgh -scheme cliName build-for-testing ARCHS=x86_64 The error doesn't occur on 13.3. Feel free to ask for more info that can be of help. Thank you.
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HI, Before giving applepay to our UK customers , we are testing it live in our end. We have an Indian Applepay account and UK credit card. When we click on Applepay button , it gives us multiple error below: 1.) Unrecognized content security 2.) Blocked a frame with origin. 3.) status 422 4.) could not get apple pay session. elow:
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