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When I use the iTMSTransporter command tool to upload ipa files, it always times out.
[2023-03-28 10:03:28 CST] <main> INFO: iTMSTransporter : iTunes Store Transporter [3.0.0]
[2023-03-28 10:03:28 CST] <main> INFO: OS identifier: Mac OS X 12.6.3 (x86_64); jvm=14.0.2+12-iTunesOpenJDK-8; jre=14.0.2+12-iTunesOpenJDK-8
[2023-03-28 10:03:28 CST] <main> INFO: Memory: [JVM] 987M free, 1024M total, 2048M max [System] (Physical) 1393M free, 8192M total (Swap) 637M free, 1024M total
...
[2023-03-28 10:05:57 CST] <RLT-005> INFO: File: ypy.ipa 126502473/127567433, 99.17% completed
[2023-03-28 10:05:57 CST] <RLT-005> INFO: Package upload progress: 99.17% completed
[2023-03-28 10:06:02 CST] <RLT-005> INFO: File: ypy.ipa 126830153/127567433, 99.42% completed
[2023-03-28 10:06:02 CST] <RLT-005> INFO: Package upload progress: 99.42% completed
[2023-03-28 10:06:07 CST] <RLT-005> INFO: File: ypy.ipa 126862921/127567433, 99.45% completed
[2023-03-28 10:06:07 CST] <RLT-005> INFO: Package upload progress: 99.45% completed
[2023-03-28 10:06:12 CST] <RLT-005> INFO: File: ypy.ipa 126912073/127567433, 99.49% completed
[2023-03-28 10:06:12 CST] <RLT-005> INFO: Package upload progress: 99.49% completed
[2023-03-28 10:06:17 CST] <RLT-005> INFO: File: ypy.ipa 126977609/127567433, 99.54% completed
[2023-03-28 10:06:17 CST] <RLT-005> INFO: Package upload progress: 99.54% completed
[2023-03-28 10:06:22 CST] <RLT-005> INFO: File: ypy.ipa 127026761/127567433, 99.58% completed
[2023-03-28 10:06:22 CST] <RLT-005> INFO: Package upload progress: 99.58% completed
[2023-03-28 10:06:27 CST] <RLT-005> INFO: File: ypy.ipa 127092297/127567433, 99.63% completed
[2023-03-28 10:06:27 CST] <RLT-005> INFO: Package upload progress: 99.63% completed
[2023-03-28 10:06:32 CST] <RLT-005> INFO: File: ypy.ipa 127141449/127567433, 99.67% completed
[2023-03-28 10:06:32 CST] <RLT-005> INFO: Package upload progress: 99.67% completed
[2023-03-28 10:06:37 CST] <RLT-005> INFO: File: ypy.ipa 127206985/127567433, 99.72% completed
[2023-03-28 10:06:37 CST] <RLT-005> INFO: Package upload progress: 99.72% completed
[2023-03-28 10:06:42 CST] <RLT-005> INFO: File: ypy.ipa 127501897/127567433, 99.95% completed
[2023-03-28 10:06:42 CST] <RLT-005> INFO: Package upload progress: 99.95% completed
[2023-03-28 10:06:47 CST] <RLT-005> INFO: File: ypy.ipa 127551049/127567433, 99.99% completed
[2023-03-28 10:06:47 CST] <RLT-005> INFO: Package upload progress: 99.99% completed
[2023-03-28 10:06:47 CST] <RLT-005> INFO: File: ypy.ipa 127567433/127567433, 100.00% completed
[2023-03-28 10:06:47 CST] <RLT-005> INFO: Package upload progress: 100.00% completed
[2023-03-28 10:07:47 CST] <RLT-005> INFO: Upload might have failed because of a timeout: (id: d0bb5020-2f20-4864-96da-47b971b5b59c file: ypy.ipa part: 14) (attempt # 1): java.net.SocketTimeoutException: Read timed out
[2023-03-28 10:07:47 CST] <RLT-005> ERROR: An un-handled exception occurred: java.lang.IllegalStateException: remoteEtagSuppler not set for (id: d0bb5020-2f20-4864-96da-47b971b5b59c file: ypy.ipa part: 14)
[2023-03-28 10:07:47 CST] <main> ERROR: java.util.concurrent.ExecutionException: java.lang.IllegalStateException: remoteEtagSuppler not set
[2023-03-28 10:07:47 CST] <main> INFO: Getting reservations for: [d0bb5020-2f20-4864-96da-47b971b5b59c]
[2023-03-28 10:07:48 CST] <main> ERROR: Could not upload 1 file(s):
[2023-03-28 10:07:48 CST] <main> ERROR: Could not upload file: ypy.ipa 17 parts failed: [14, 4, 2, 23, 17, 15, 20, 5, 24, 7, 18, 3, 22, 8, 6, 19, 21]
[2023-03-28 10:07:48 CST] <main> ERROR: Please retry your upload later.
[2023-03-28 10:07:48 CST] <main> INFO: Transfer Metrics Summary:
[2023-03-28 10:07:48 CST] <main> INFO: bytes transmitted: 127567433
[2023-03-28 10:07:48 CST] <main> INFO: ypy.ipa transfer metrics:
[2023-03-28 10:07:48 CST] <main> INFO: bytes transmitted: 127567433
[2023-03-28 10:07:48 CST] <main> INFO: Sending transfer metrics: numPartsToUpload:25, numPartsUploaded:25, numPartsPreviouslyUploaded:0, bytesSent:127567433, elapsedTimeSecs:140.998, throughput:900000.00
It seems that every time an error is reported after the package has been uploaded. Sometimes the upload succeeds after a few retries. What can I do to fix this problem?
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hello. I need to confirm whether the content I know is correct.
The user requests a refund.
Then Apple sends consumptionRequest Notification to the server.
Is it possible to approve/reject HTTP Code 200 or 403?
When approval, we receive 'refund' notification from Apple.
If you are approved, you will receive 'refund_denied' notification from Apple.
I wonder if the above process is correct and the answer to number 3 is correct.
Thank you for read my Question :)
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Specifically,
In (https://developer.apple.com/account/resources/identifiers/):
I can't find the Weatherkit option under Capabilities or App Services in the configuration of the identifier.
In Xcode:
Add WeatherKit capability fail. output log:
The capability associated with "WEATHERKIT" could not be determined. Please file a bug report at https://feedbackassistant.apple.com and include the Update Signing report from the Report navigator.
Is it related to my region and account?
My account is Apple Developer Enterprise Program , the region is Mainland China.
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On AppleClang 14.0.0, this code...
#include <iostream>
#define EXPECT_EQ(x, y)
int main() {
const int foo = 6'765;
std::cout << foo << '\n';
EXPECT_EQ(6'765, 6'765);
}
...causes a compile error:
test/src/main.cpp:8:19: warning: missing terminating ' character [-Winvalid-pp-token]
const int foo = 6'765;
^
test/src/main.cpp:8:19: error: expected ';' at end of declaration
const int foo = 6'765;
^
;
test/src/main.cpp:10:24: error: too few arguments provided to function-like macro invocation
EXPECT_EQ(6'765, 6'765);
^
test/src/main.cpp:5:9: note: macro 'EXPECT_EQ' defined here
#define EXPECT_EQ(x, y)
^
test/src/main.cpp:10:2: error: use of undeclared identifier 'EXPECT_EQ'
EXPECT_EQ(6'765, 6'765);
^
With clang-16 out, clang-format now supports IntegerLiteralSeparator, which actively adds these digit separators on a codebase: https://clang.llvm.org/docs/ClangFormatStyleOptions.html#integerliteralseparator
By the way, according to cppreference.com, AppleClang should be supporting this: https://en.cppreference.com/w/cpp/compiler_support/14
Is this issue just for me, or does AppleClang really not work with these integer literal separators at the moment?
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The file path is the same and the target is set. But I keep getting errors. Please help me
guard let scene = SCNScene(named: "art.scnassets/diceCollada_copy.scn") else {
fatalError()
return
}
Error
2023-03-28 08:56:55.650242+0900 ARDicee[42923:11318833] [SceneConfiguration] Info.plist contained no UIScene configuration dictionary (looking for configuration named "(no name)")
2023-03-28 08:56:55.660247+0900 ARDicee[42923:11318833] Metal GPU Frame Capture Enabled
2023-03-28 08:56:55.660395+0900 ARDicee[42923:11318833] Metal API Validation Enabled
ARDicee/ViewController.swift:56: Fatal error
2023-03-28 08:56:55.768975+0900 ARDicee[42923:11318833] ARDicee/ViewController.swift:56: Fatal error
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Hello. I am installing an application for the ios platform for the first time. I got rejected on the review. 4 error texts have been sent. Can anyone help me?
crashlog-2D2D95A6-7659-4003-B3D5-0346ECA6186B.txt
crashlog-3F2D050A-C683-48A5-8A26-FF690D872187.txt
crashlog-C49E3D2D-1236-415C-A58D-3E510BBB4CA1.txt
crashlog-FC96AAEE-0322-486B-A4C9-FAB7C138AEE7.txt
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We need the ability to add future dates on intro pricing on App Store Connect and not have it reflected in our Product Page UI. Currently, if we set up an intro offer on a Product for a future date our strikethrough UI will be displayed since introductoryPrice is not nil and the Sandbox user is eligible for intro pricing. Does the StoreKit framework or other public API currently have the ability to determine if a Product with a future date is eligible for purchase? This would allow us to reflect the correct state in our UI for future intro price offers.
Future intro pricing offers are not reflected in the Apple Payment Sheet as expected. We need our UI to reflect the same.
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The project is building without any errors or warnings and when I run the app I'm able to see the camera view. But when I click on the start scanning button the camera view freezes and nothing happens. It is supposed to start plotting red points in the environment when I tap the start scanning button and when I tap the stop scanning button it should direct me to another screen to display the point cloud itself. The following are the different files in my project. Please let me know what I'm doing incorrectly.
ContentView.swift
import AVFoundation
import ARKit
import RealityKit
import SceneKit
import SwiftUI
import Foundation
struct ContentView: View {
@StateObject var scanner = ScannerViewController()
var body: some View {
NavigationView {
VStack {
ARViewContainer().edgesIgnoringSafeArea(.all)
HStack {
Spacer()
Button(action: {
scanner.startScanning()
}, label: {
Text("Start Scanning")
})
.padding()
Spacer()
NavigationLink(destination: PointCloudView(pointCloud: scanner.pointCloud, pointSize: 5.0)) {
Text("Stop Scanning")
}
.padding()
Spacer()
}
}
.navigationBarTitle(Text("Scan an Object"))
}
}
struct ARViewContainer: UIViewRepresentable {
func makeUIView(context: Context) -> ARView {
let arView = ARView(frame: .zero)
return arView
}
func updateUIView(_ uiView: ARView, context: Context) {
}
}
}
PointCloudView.swift
import AVFoundation
import ARKit
import RealityKit
import SceneKit
import SwiftUI
import Foundation
struct PointCloudView: View {
var pointCloud: [SIMD3<Float>]
var pointSize: CGFloat
var body: some View {
ZStack {
ForEach(pointCloud, id: \.self) { point in
Sphere()
.frame(width: pointSize, height: pointSize, alignment: .center)
.position(CGPoint(x: CGFloat(point.x), y: CGFloat(point.y)))
.foregroundColor(.red)
}
}
}
}
struct Sphere: Shape {
func path(in rect: CGRect) -> Path {
let center = CGPoint(x: rect.width / 2, y: rect.height / 2)
let radius = min(rect.width, rect.height) / 2
let path = Path { p in
p.addArc(center: center, radius: radius, startAngle: .zero, endAngle: .degrees(360), clockwise: true)
}
return path
}
}
ScannerViewController.swift
import AVFoundation
import ARKit
import RealityKit
import SceneKit
import SwiftUI
import Combine
import Foundation
class ScannerViewController: NSObject, ObservableObject {
private var cancellables = Set<AnyCancellable>()
@Published var isScanning = false
@Published var pointCloud: [SIMD3<Float>] = []
private let arSession = ARSession()
private var arConfiguration: ARConfiguration {
let configuration = ARWorldTrackingConfiguration()
configuration.planeDetection = .horizontal
configuration.environmentTexturing = .automatic
return configuration
}
func startScanning() {
print("started scanning")
isScanning = true
arSession.run(arConfiguration)
}
func stopScanning() {
print("stopped scanning")
isScanning = false
arSession.pause()
}
func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
print("continusoyl called")
guard isScanning else { return }
// Get the current ARFrame
guard let currentFrame = self.arSession.currentFrame else { return }
// Generate the point cloud data from the ARFrame
guard let pointCloud = currentFrame.rawFeaturePoints?.points else { return }
// Convert the point cloud data to a format that can be displayed in the PointCloudView
let convertedPointCloud = pointCloud.map { point in
SIMD3<Float>(point.x, point.y, point.z)
}
// Pass the converted point cloud data to the PointCloudView
DispatchQueue.main.async {
self.pointCloud = convertedPointCloud
}
}
}
I've tried using both SceneKit and Metal to render the point cloud and referred to apple's documentation: https://developer.apple.com/documentation/arkit/environmental_analysis/displaying_a_point_cloud_using_scene_depth
I've also tried building a storyboard project but storyboard and SceneKit have been creating a lot of errors. Using metal and swiftui builds without errors at the very least but still doesn't function.
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Hello so i have a few apps that im getting developed on upwork and i have practically 0 knowledge as far as how anything works as far as computer science type stuff. i just want to know what is the correct procedure as far as letting somebody upload the app to my apple developer account. do i give them my AppleID and password and let them do it and then change my password after they're done? any information would be greatly appreciated. thank you
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I have an Xcode 14.2 project that compiles and runs without error on the simulators and my testing devices but when I try to archive the project I get the following error message:
None of the input catalogs contained a matching stickers icon set or app icon set named "AppIcon".
Does anyone know what might be causing me this error?
In my Assets I can see an asset called AppIcon that contains the 1024x1024 icon for my app.
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The way apple iPhone 11 is actually horrible is astonishing. I’ve tried every single thing to fix my problem but it won’t work. My settings, iMessage, and any app basic app that comes with the phone. It constantly crashes and I’ve tried everything. If I can’t fix this, I’m not buying a new iPhone, I’m switching to android.
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Within ManagedSettingsStore, in the documentation for the ShieldSettings.ActivityCategoryPolicy enum (here), one of the options is all(). It states that if this is used, the device will shield "all apps and websites".
In practice, I have noticed that when this is used, a handful of apps (i.e. Messages, Maps) remain unblocked. Furthermore, it appears that on different devices, this usage results in different apps remaining unblocked (on my device Messages remained unblocked, but on another tester's device Messages was blocked).
Can anyone provide clarification as to explicitly which apps are not included in the specification of "all()" and whether this changes based on device, iOS version, etc.?
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Is it possible to publish on App Store a website that I built in python on Gitpod.oi. It's repository is found on github.
I am pretty new to mobile apps. I have done some websites with python using gitpod.oi platform.
The ideal for me would be if I can develop on gitpod.oi with python language, then publish it on App Store. Is it possible?
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If I write:
Logger().log("Log this value: \(myInstanceProperty)")
I get "Reference to property 'myInstanceProperty' in closure requires explicit use of 'self' to make capture semantics explicit."
This seems to imply an escaping autoclosure, which means we must guard against retaining self.
Is this correct or is it safe to include a strong self here?
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Hi, I used this notification in objective-c with success :
{
NSNotificationCenter * center = [NSNotificationCenter defaultCenter];
[center addObserver:self selector:@selector(rowSelectionDidChange:)
name:NSTableViewSelectionDidChangeNotification object:nil];
// ...
}
With Swift I got 5 errors:
selector: #selector: ( NSTableView.rowSelectionDidChange(_:)),
name:"NSTableViewSelectionDidChangeNotification",
object: nil)
I hope you can teach me. Uwe
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How can we implement audio speech recognition as of watchOs 9.1 ? i saw this question that as of watchOs 8.0 is not yet available https://developer.apple.com/forums/thread/682508#reply-to-this-question and looking at the apple store search engine its clearly that this is something that is working https://i.imgur.com/T4MN3LO.jpg
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Why is “improve maps” using my location when I’ve turned it off?
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During our build process for our mac exe, there is a point where we run our newly built executable as a test. This executable tries to access the login keychain as part of our test. On the particular keychain item it is trying to access, we have selected to "Allow all applications to access this item". Even with this enabled, every new build and run of this exe is prompting that we "Allow Access" for this exe to access the keychain item.
This requires manual intervention for each new build to continue running. Any ideas as to what we can do to stop the prompting? We can avoid accessing the keychain during this test process, but I'd rather not remove testing that we have been doing for a years.
For background, this started a few weeks ago and was not a problem until recently. We also don't do any code signing of the exe in this process.
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For the Swift Student Challenge, can I use the Playgrounds Template on Xcode, or do I have to use the Swift Playgrounds App?
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If I ON/OFF the darkmode with a button (by a bool value) on my view, my List elements are deleted. Not only do they disappear on the view, the list is actually becomes empty. The list declared in the AlarmModel, maybe thats the problem, I initialize an AlarmModel in the HomeView? How can I solve it?
struct ContentView: View {
@State var isDarkMode = true
var body: some View {
NavigationView {
HomeView(isDarkMode: self.$isDarkMode)
.navigationBarTitle("")
.navigationBarHidden(true)
}.preferredColorScheme(self.isDarkMode ? .dark : .light)
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
struct HomeView : View {
@Binding var isDarkMode: Bool
@State var isEditMode = false
@ObservedObject var alarmModel : AlarmModel = AlarmModel()
@ObservedObject var clockViewModel : ClockViewModel = ClockViewModel()
var body: some View {
GeometryReader { proxy in
VStack(/*spacing: 15*/) {
TopBarView(alarmModel: self.alarmModel, clockViewModel: self.clockViewModel, isDarkMode: self.$isDarkMode, isEditMode: self.$isEditMode)
ClockView(clockViewModel: self.clockViewModel, isEditMode: self.$isEditMode)
AlarmListView(alarmModel: self.alarmModel).opacity(self.isEditMode ? 0 : 1)
}
}
}
}
}