Instance Property

isRunning

A Boolean value that indicates whether the audio engine is running.

Declaration

var isRunning: Bool { get }

Discussion

The value is true if the audio engine is running, otherwise, false.

See Also

Playing Audio

var musicSequence: MusicSequence?

The music sequence that was previously attached to the audio engine.

func prepare()

Prepares the audio engine for starting.

func start()

Starts the audio engine.

func pause()

Pauses the audio engine.

func stop()

Stops the audio engine and releases any previously prepared resources.

func reset()

Resets all of the audio nodes in the audio engine.