Returns a Boolean value indicating whether the specified player has lost the game.
- iOS 9.0+
- macOS 10.11+
- Mac Catalyst 13.0+
- tvOS 9.0+
An instance of your game’s player class (a custom class implementing the
GKGameprotocol) representing the player evaluating the game model.
true if this game model represents a losing state for the specified player;
false if the game has been won or has not yet concluded.
If the game has been won or lost, a strategist evaluating the game model can avoid evaluating further moves in the game and can therefore plan a successful move more efficiently.
For some games, merely identifying winning and losing states of the game model and using a sufficiently large
max value is enough for a strategist to play the game well. However, you can improve both the game performance and the runtime efficiency of move planning by also implementing the
score(for:) method to distinguish the relative desirability of non-game-ending states.