Instance Property

name

The OpenGL name for the texture being sampled by this texture stage.

Declaration

var name: GLuint { get set }

See Also

Configuring Texture Properties

var enabled: GLboolean

A Boolean value that indicates whether this texture is used to texture drawn primitives.

Deprecated
var envMode: GLKTextureEnvMode

The mode the texture uses to compute its output fragment color. See GLKTextureEnvMode.

Deprecated
var target: GLKTextureTarget

The kind of texture pointed to by the texture stage. See GLKTextureTarget.

Deprecated