Instance Method

setVertexSamplerState(_:index:)

Sets a sampler for the vertex function.

Required.

Declaration

func setVertexSamplerState(_ sampler: MTLSamplerState?, index: Int)

Parameters

sampler

The sampler state to set in the sampler argument table.

index

An index in the sampler argument table.

Discussion

The default sampler state at each index is nil.

See Also

Specifying Resources for a Vertex Function

func setVertexBuffer(MTLBuffer?, offset: Int, index: Int)

Sets a buffer for the vertex function.

Required.

func setVertexBuffers([MTLBuffer?], offsets: [Int], range: Range<Int>)

Sets an array of buffers for the vertex function.

func setVertexBufferOffset(Int, index: Int)

Sets where the data begins in a buffer already bound to the vertex shader.

Required.

func setVertexBytes(UnsafeRawPointer, length: Int, index: Int)

Sets a block of data for the vertex shader.

Required.

func setVertexSamplerState(MTLSamplerState?, lodMinClamp: Float, lodMaxClamp: Float, index: Int)

Sets a sampler for the vertex function, specifying clamp values for the level of detail.

Required.

func setVertexSamplerStates([MTLSamplerState?], range: Range<Int>)

Sets multiple samplers for the vertex function.

func setVertexTexture(MTLTexture?, index: Int)

Sets a texture for the vertex function.

Required.

func setVertexTextures([MTLTexture?], range: Range<Int>)

Sets an array of textures for the vertex function.