- iOS 13.0+Beta
- macOS 10.15+Beta
- Xcode 11.0+Beta
- Metal Performance Shaders
Use the Metal Performance Shaders ray intersector to perform ray-traced rendering.
A kernel that performs intersection tests between rays and geometry.
A group of acceleration structures.
An acceleration structure built over instances of other acceleration structures.
An acceleration structure built over triangles.
The base class for data structures that are built over geometry and used to accelerate ray tracing.
This documentation contains preliminary information about an API or technology in development. This information is subject to change, and software implemented according to this documentation should be tested with final operating system software.Learn more about using Apple's beta software