Instance Property

projection

The style of projection transform used by the camera.

Declaration

var projection: MDLCameraProjection { get set }

Discussion

A renderer can use this information to change its interpretation or recalculation of the projectionMatrix property.

See Also

Managing Camera Perspective

var projectionMatrix: matrix_float4x4

A transformation matrix that determines the extent of a scene visible to the camera.

enum MDLCameraProjection

Options for camera projection styles, used by the projection property.

var nearVisibilityDistance: Float

The camera's near depth limit.

var farVisibilityDistance: Float

The camera’s far depth limit.

var fieldOfView: Float

The camera’s field of view, in degrees.

func ray(to: vector_int2, forViewPort: vector_int2) -> vector_float3

Returns a point, in 3D world coordinates, corresponding to the specified 2D view coordinates.

var worldToMetersConversionScale: Float

The scale factor to meters from the world coordinate system containing the camera.

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