Instance Property

lightType

The type of the light.

Declaration

var lightType: MDLLightType { get set }

Discussion

Light types determine both the shape and the style of illumination provided by a light.

See Also

Working with Lights

func irradiance(atPoint: vector_float3) -> Unmanaged<CGColor>

Returns the radiance of the light as received at a specific point in the same scene.

func irradiance(atPoint: vector_float3, colorSpace: CGColorSpace) -> Unmanaged<CGColor>

Returns the radiance of the light as received at a specific point in the same scene, expressed using the specified color space.

var colorSpace: String

The name of the Core Graphics color space to be used for interpreting the light's color information.