The transformation matrix that determines the extent of a scene visible to the camera’s right viewpoint.
- iOS 9.0+
- macOS 10.11+
- tvOS 9.0+
- Model I/O
Model I/O automatically generates this matrix from the same properties that produce the
projection property of a monocular camera, additionally using the
right properties to account for the offset and angle of a stereoscopic camera’s left viewpoint.
A renderer uses this matrix, along with the
right property and model matrices derived from the camera’s position and orientation (the
transform property) and the content to be rendered, to transform vertex data to the renderer’s 2D screen space at render time.