Instance Property

orientation

The node’s orientation, expressed as a quaternion. Animatable.

Declaration

var orientation: SCNQuaternion { get set }

Discussion

The rotation, eulerAngles, and orientation properties all affect the rotational aspect of the node’s transform property. Any change to one of these properties is reflected in the others.

You can animate changes to this property’s value. See Animating SceneKit Content.

See Also

Managing the Node’s Transform (SceneKit Types)

var transform: SCNMatrix4

The transform applied to the node relative to its parent. Animatable.

var position: SCNVector3

The translation applied to the node. Animatable.

var rotation: SCNVector4

The node’s orientation, expressed as a rotation angle about an axis. Animatable.

var eulerAngles: SCNVector3

The node’s orientation, expressed as pitch, yaw, and roll angles in radians. Animatable.

var scale: SCNVector3

The scale factor applied to the node. Animatable.

var pivot: SCNMatrix4

The pivot point for the node’s position, rotation, and scale. Animatable.