The Metal pixel format for the renderer’s depth buffer.
- iOS 9.0+
- macOS 10.11+
- Mac Catalyst 13.0+
- tvOS 9.0+
Use this property, along with the
stencil properties, if you perform custom drawing with Metal (see the
SCNNode classes) and need to create a new
MTLRender object to change the GPU state as part of your rendering.