Type Method

setNormalTexture(_:resize:)

Creates an action that changes a sprite’s normal texture, possibly resizing the sprite.

Declaration

class func setNormalTexture(_ texture: SKTexture, resize: Bool) -> SKAction

Parameters

texture

The new texture to use on the sprite.

resize

If true, the sprite is resized to match the new texture. Otherwise, the size of the sprite is unchanged.

Return Value

A new action object.

Discussion

This action can only be executed by an SKSpriteNode object. When the action executes, the sprite’s normalTexture property changes immediately to the new texture and the sprite is resized to match.

See Also

Animating a Node's Texture

class func resize(toHeight: CGFloat, duration: TimeInterval) -> SKAction

Creates an action that changes the height of a sprite to a new absolute value.

class func resize(toWidth: CGFloat, duration: TimeInterval) -> SKAction

Creates an action that changes the width of a sprite to a new absolute value.

class func resize(toWidth: CGFloat, height: CGFloat, duration: TimeInterval) -> SKAction

Creates an action that changes the width and height of a sprite to a new absolute value.

class func setTexture(SKTexture) -> SKAction

Creates an action that changes a sprite’s texture.

class func setTexture(SKTexture, resize: Bool) -> SKAction

Creates an action that changes a sprite’s texture, possibly resizing the sprite.

class func animate(with: [SKTexture], timePerFrame: TimeInterval) -> SKAction

Creates an action that animates changes to a sprite’s texture.

class func animate(with: [SKTexture], timePerFrame: TimeInterval, resize: Bool, restore: Bool) -> SKAction

Creates an action that animates changes to a sprite’s texture, possibly resizing the sprite.

class func setNormalTexture(SKTexture) -> SKAction

Creates an action that changes a sprite’s normal texture.

class func animate(withNormalTextures: [SKTexture], timePerFrame: TimeInterval) -> SKAction

Creates an action that animates changes to a sprite’s normal texture.

class func colorize(with: UIColor, colorBlendFactor: CGFloat, duration: TimeInterval) -> SKAction

Creates an animation that animates a sprite’s color and blend factor.

class func colorize(withColorBlendFactor: CGFloat, duration: TimeInterval) -> SKAction

Creates an action that animates a sprite’s blend factor.