Instance Property

isPaused

A Boolean value that determines whether actions on the node and its descendants are processed.

Declaration

var isPaused: Bool { get set }

Discussion

If the value is true, the node (and all of its descendants) are skipped when a scene processes actions.

See Also

Running Actions

Getting Started with Actions

Create, configure, and run actions in SpriteKit.

func run(SKAction)

Adds an action to the list of actions executed by the node.

func run(SKAction, completion: () -> Void)

Adds an action to the list of actions executed by the node and schedules the argument block to be run upon completion of the action.

func run(SKAction, withKey: String)

Adds an identifiable action to the list of actions executed by the node.

var speed: CGFloat

A speed modifier applied to all actions executed by a node and its descendants.

func action(forKey: String) -> SKAction?

Returns an action associated with a specific key.

func hasActions() -> Bool

Returns a Boolean value that indicates whether the node is executing actions.

func removeAllActions()

Ends and removes all actions from the node.

func removeAction(forKey: String)

Removes an action associated with a specific key.