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This document is a Mac OS X manual page. Manual pages are a command-line technology for providing documentation. You can view these manual pages locally using the man(1) command. These manual pages come from many different sources, and thus, have a variety of writing styles. For more information about the manual page format, see the manual page for manpages(5). |
DLSYM(3) BSD Library Functions Manual DLSYM(3)
NAME
dlsym -- get address of a symbol
SYNOPSIS
#include <dlfcn.h>
void*
dlsym(void* handle, const char* symbol);
DESCRIPTION
dlsym() returns the address of the code or data location specified by the
null-terminated character string symbol. Which libraries and bundles are
searched depends on the handle parameter.
If dlsym() is called with a handle, returned by dlopen() then only that
image and any libraries it depends on are searched for symbol.
If dlsym() is called with the special handle RTLD_DEFAULT, then all mach-o macho
o images in the process (except those loaded with dlopen(xxx,
RTLD_LOCAL)) are searched in the order they were loaded. This can be a
costly search and should be avoided.
If dlsym() is called with the special handle RTLD_NEXT, then the search
for the symbol is limited to the images which were loaded after the one
issuing the call to dlsym().
RETURN VALUES
The dlsym() function returns a null pointer if the symbol cannot be
found, and sets an error condition which may be queried with dlerror().
NOTES
Unlike other dyld API's, the symbol name passed to dlsym() must NOT be
prepended with an underscore.
SEE ALSO
dlopen(3) dlsym(3) dlerror(3) dyld(3) NSModule(3) NSObjectFileImage(3)
ld(1) cc(1)
Sept 25, 2004
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