Important: The information in this document is obsolete and should not be used for new development.
Using QuickDraw GX Mathematics
This section describes how you can use QuickDraw GX number formats, macros, and functions in your application.
Subtopics
- Converting Number Formats
- Performing Fixed-Point Operations
- Converting Between Cartesian and Polar Coordinates
- Performing Vector Operations
- Shifting the Bits of a wide Number
- Determining the Highest Order Bit of a wide Number
- Generating Random Numbers
- Analyzing the Bits in a Number
- Resetting a Mapping