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Important: The information in this document is obsolete and should not be used for new development.

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Inside Macintosh: Imaging With QuickDraw /
Chapter 5 - Graphics Devices / Graphics Devices Reference


Routines for Graphics Devices

This section describes routines for creating, setting, and disposing of GDevice records; for getting the available video devices and offscreen graphics worlds; and for determining the characteristics of video devices and offscreen graphics worlds. Generally, your application won't need to use the routines for creating, setting, and disposing of GDevice records, because Color QuickDraw calls them automatically as appropriate. However, you may wish to use the other routines described in this section, particularly if you want to optimize your application's drawing for screens with different capabilities.


Subtopics
Creating, Setting, and Disposing of GDevice Records
Getting the Available Graphics Devices
Determining the Characteristics of a Video Device
Changing the Pixel Depth for a Video Device

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© Apple Computer, Inc.
7 JUL 1996