Important: Inside Macintosh: Sound is deprecated as of Mac OS X v10.5. For new audio development in Mac OS X, use Core Audio. See the Audio page in the ADC Reference Library.
Comp6to1
You can use theComp6to1procedure to compress sound data at a ratio of 6:1.
PROCEDURE Comp6to1 (inBuffer: Ptr; outBuffer: Ptr; cnt: LongInt; inState: Ptr; outState: Ptr; numChannels: LongInt; whichChannel: LongInt);
inBuffer- A pointer to a buffer of samples to be compressed.
outBuffer- A pointer to a buffer where the samples are to be written.
cnt- The number of samples to compress.
inState- A pointer to a 128-byte buffer from which the input state of the algorithm is read, or
NIL. To initialize the algorithm, this buffer should be filled with zeros.outState- A pointer to a 128-byte buffer to which the output state of the algorithm is written, or
NIL. This buffer might be the same as that specified by theinStateparameter.numChannels- The number of channels in the buffer pointed to by the
inBufferparameter.whichChannel- The channel to compress, when
numChannelsis greater than 1. This parameter must be in the range of 1 tonumChannels.DESCRIPTION
TheComp6to1procedure compressescntsamples of sound stored in the buffer specified byinBufferand places the result in the buffer specified byoutBuffer, which must be at leastcnt/6bytes in size. TheComp6to1procedure works much like theComp3to1procedure, but compresses every 48 bytes of sound data to exactly 8 bytes of compressed sound data and compresses remaining bytes to no more than one-sixth the original size.SPECIAL CONSIDERATIONS
Because theComp6to1procedure might allocate and dispose of memory, you should not call it at interrupt time.ASSEMBLY-LANGUAGE INFORMATION
The trap macro and routine selector for theComp6to1procedure are
Trap macro Selector _SoundDispatch $000C0010