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Inside Macintosh: Sound /
Chapter 3 - Sound Input Manager / Sound Input Manager Reference
Sound Input Manager Routines / Constructing Sound Resource and File Headers


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Important: Inside Macintosh: Sound is deprecated as of Mac OS X v10.5. For new audio development in Mac OS X, use Core Audio. See the Audio page in the ADC Reference Library.

SetupAIFFHeader

You can use the SetupAIFFHeader function to set up a file that can subsequently be played by SndStartFilePlay.

FUNCTION SetupAIFFHeader (fRefNum: Integer; 
                           numChannels: Integer;
                           sampleRate: Fixed; 
                           sampleSize: Integer;
                           compressionType: OSType; 
                           numBytes: LongInt;
                           numFrames: LongInt): OSErr;
fRefNum
A file reference number of a file that is open for writing.
numChannels
The number of channels for the sound; one channel is equivalent to monaural sound and two channels are equivalent to stereo sound.
sampleRate
The rate at which the sound was recorded. The sample rate is declared as a Fixed data type. In order to accommodate sample rates greater than 32 kHz, the most significant bit is not treated as a sign bit; instead, that bit is interpreted as having the value 32,768.
sampleSize
The sample size for the original sound (that is, bits per sample).
compressionType
The compression type for the sound ('NONE', 'MAC3', 'MAC6', or other third-party types).
numBytes
The number of bytes of audio data that are to be stored in the Common Chunk of the AIFF or AIFF-C file.
numFrames
The number of sample frames for the sample sound. If you are using a compression type defined by Apple, you can pass 0 in this field and the appropriate value for this field will be computed automatically.
DESCRIPTION
The SetupAIFFHeader function creates an AIFF or AIFF-C file header, depending on the parameters passed to it:

Note
The SetupAIFFHeader function might format a sound file as an AIFF file even if the File Manager file type of a file is 'AIFC'. The Sound Manager will still play such files correctly.
The AIFF header information is written starting at the current file position of the file specified by the fRefNum parameter, and the file position is left at the end of the header upon completion. The SetupAIFFHeader function creates a Form Chunk, a Format Version Chunk, a Common Chunk, and a Sound Data chunk, but it does not put any sound data at the end of the Sound Data Chunk.

A good way to use this routine is to create a file that you want to store a sound in, then call SetupAIFFHeader with numBytes set to 0 to position the file to be ready to write the audio data. Then record the data to the file, set the file position to the beginning of the file, and call SetupAIFFHeader again with numBytes set to the correct amount of sound data recorded. The file created in this way can be passed to the SndStartFilePlay function to play the sound.

SPECIAL CONSIDERATIONS
If recording produces an odd number of bytes of sound data, you must add a pad byte to make the total number of bytes even.

Because the SetupAIFFHeader function moves memory, you should not call it at interrupt time.

ASSEMBLY-LANGUAGE INFORMATION
The trap macro and routine selector for the SetupAIFFHeader function are
Trap macroSelector
_SoundDispatch$0B4C0014

RESULT CODES
noErr0No error
siInvalidCompression-223Invalid compression type

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© Apple Computer, Inc.
2 JUL 1996