Important: Inside Macintosh: Sound is deprecated as of Mac OS X v10.5. For new audio development in Mac OS X, use Core Audio. See the Audio page in the ADC Reference Library.
SpeakText
You can use theSpeakText
function to have the Speech Manager speak a buffer of text.
FUNCTION SpeakText (chan: SpeechChannel; textBuf: Ptr; textBytes: LongInt): OSErr;
chan
- The speech channel through which speech is to be spoken.
textBuf
- A pointer to the first byte of text to spoken.
textBytes
- The number of bytes of text to spoken.
DESCRIPTION
TheSpeakText
function converts the text stream specified by thetextBuf
andtextBytes
parameters into speech using the voice and control settings for the speech channelchan
, which should be created with theNewSpeechChannel
function. The speech is generated asynchronously. This means that control is returned to your application before the speech has finished (and probably even before it has begun). The maximum length of the text buffer that can be spoken is limited only by the available RAM.If
SpeakText
is called while the channel is currently busy speaking the contents of a prior text buffer, it immediately stops speaking from the prior buffer and begins speaking from the new text buffer as soon as possible. If you pass a zero-length string (or, in C, anull
pointer) toSpeakText
, the Speech Manager stops all speech currently being synthesized by the speech channel specified in thechan
parameter without generating additional speech.
- WARNING
- The text buffer must be locked in memory and must not move while the Speech Manager processes it. This buffer is read at interrupt time, and moving it could cause a system crash. If your application defines a text-done callback procedure, then it can move the text buffer or dispose of it once the callback procedure is executed.
SPECIAL CONSIDERATIONS
Because theSpeakText
function moves memory, you should not call it at interrupt time.ASSEMBLY-LANGUAGE INFORMATION
The trap macro and routine selector for theSpeakText
function are
Trap macro Selector _SoundDispatch
$0624000C RESULT CODES
noErr 0 No error invalidComponentID -3000 Speech channel is uninitialized or bad