GameplayKit Changes for Objective-C
GameplayKit (Added)
GameplayKitBase.h (Added)
Added #def GK_AVAILABLE
Added #def GK_BASE_AVAILABILITY
Added #def GK_EXPORT
Added #def GK_FORCE_INLINE
Added #def GK_LIKELY
Added #def GK_UNLIKELY
GKAgent.h (Added)
Added GKAgent
Added GKAgent.behavior
Added GKAgent.delegate
Added GKAgent.mass
Added GKAgent.maxAcceleration
Added GKAgent.maxSpeed
Added GKAgent.radius
Added GKAgent.speed
Added GKAgent2D
Added GKAgent2D.position
Added GKAgent2D.rotation
Added GKAgent2D.velocity
Added GKAgentDelegate
GKBehavior.h (Added)
Added GKBehavior
Added GKBehavior.goalCount
GKComponent.h (Added)
GKEntity.h (Added)
GKGameModel.h (Added)
Added GKGameModel
Added GKGameModel.activePlayer
Added GKGameModel.players
Added GKGameModelPlayer
Added GKGameModelUpdate
Added GKGameModelUpdate.value
Added #def GKGameModelMaxScore
Added #def GKGameModelMinScore
GKGoal.h (Added)
Added GKGoal
Added +[GKGoal goalToWander:]
GKGraph.h (Added)
Added GKGraph
Added -[GKGraph addNodes:]
Added GKGraph.nodes
Added -[GKGraph removeNodes:]
Added GKGridGraph
Added GKGridGraph.gridHeight
Added GKGridGraph.gridOrigin
Added GKGridGraph.gridWidth
Added GKObstacleGraph
GKGraphNode.h (Added)
GKMinmaxStrategist.h (Added)
GKObstacle.h (Added)
GKPath.h (Added)
Added GKPath
Added GKPath.cyclical
Added GKPath.numPoints
Added -[GKPath pointAtIndex:]
Added GKPath.radius
GKRandomDistribution.h (Added)
GKRandomSource.h (Added)
Added GKARC4RandomSource
Added GKARC4RandomSource.seed
Added GKRandom
Added -[GKRandom nextBool]
Added -[GKRandom nextInt]
Added -[GKRandom nextUniform]
Added GKRandomSource
Added -[GKRandomSource init]
GKRuleSystem.h (Added)
Added GKNSPredicateRule
Added GKRule
Added GKRule.salience
Added GKRuleSystem
Added -[GKRuleSystem addRule:]
Added GKRuleSystem.agenda
Added -[GKRuleSystem evaluate]
Added GKRuleSystem.executed
Added GKRuleSystem.facts
Added -[GKRuleSystem init]
Added -[GKRuleSystem reset]
Added GKRuleSystem.rules
Added GKRuleSystem.state
GKState.h (Added)
GKStateMachine.h (Added)
Added GKStateMachine