Adopting Metal II: Designing and Implementing a Real-World Metal Renderer
Last Revision: | Version 1.0, 2016-09-13 First release |
Build Requirements: | Xcode 8.0 or later; iOS 9.0 SDK or later; OS X 10.11 SDK or later; tvOS 9.2 SDK or later |
Runtime Requirements: | iOS 9.0 or later; OS X 10.11 or later; tvOS 9.2 or later |
This sample is provided as example material for Adopting Metal II. Within this sample, you will find a ideal reference for the structure of a Metal based renderer. This project takes special care to highlight best practices in terms of data management, command buffer creation, and synchronization between CPU and GPU.
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