README.md

# Adopting Metal II: Designing and Implementing a Real-World Metal Renderer
 
This sample is provided as example material for Adopting Metal II. Within this sample, you will find a ideal reference for the structure of a Metal based renderer. This project takes special care to highlight best practices in terms of data management, command buffer creation, and synchronization between CPU and GPU.
 
## Requirements
 
### Build
 
Xcode 8.0 or later; OSX 10.12 SDK or later
 
### Runtime
 
OSX 10.12 or later
 
### Device Feature Set
 
OSX\_GPUFamily1\_v1 or later
 
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