README.md
# Adopting Metal II: Designing and Implementing a Real-World Metal Renderer |
This sample is provided as example material for Adopting Metal II. Within this sample, you will find a ideal reference for the structure of a Metal based renderer. This project takes special care to highlight best practices in terms of data management, command buffer creation, and synchronization between CPU and GPU. |
## Requirements |
### Build |
Xcode 8.0 or later; OSX 10.12 SDK or later |
### Runtime |
OSX 10.12 or later |
### Device Feature Set |
OSX\_GPUFamily1\_v1 or later |
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