Boxes/Components/PlayerControlComponent.swift
/* |
Copyright (C) 2016 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
A component that attaches to an entity. This component enables a geometry node to jump. |
*/ |
import GameplayKit |
import SceneKit |
class PlayerControlComponent: GKComponent { |
// MARK: Properties |
/// A convenience property for the entity's geometry component. |
var geometryComponent: GeometryComponent? { |
return entity?.component(ofType: GeometryComponent.self) |
} |
// MARK: Methods |
/// Tells this entity's geometry component to jump. |
func jump() { |
let jumpVector = SCNVector3(x: 0, y: 2, z: 0) |
geometryComponent?.applyImpulse(jumpVector) |
} |
} |
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