Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
RenderSin.cpp
/* Copyright © 2007 Apple Inc. All Rights Reserved. |
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*/ |
#include "RenderSin.h" |
// THESE values can be read from your data source |
// they're used to tell the DefaultOutputUnit what you're giving it |
Float64 sSampleRate = 48000; |
SInt32 sNumChannels = 2; |
SInt32 sWhichFormat = kAsFloat; |
UInt32 sSinWaveFrameCount = 0; // this keeps track of the number of frames you render |
double sAmplitude = 0.25; |
double sToneFrequency = 440.; |
UInt32 theFormatID = kAudioFormatLinearPCM; |
// these are set based on which format is chosen |
UInt32 theFormatFlags = 0; |
UInt32 theBytesInAPacket = 0; |
UInt32 theBitsPerChannel = 0; |
UInt32 theBytesPerFrame = 0; |
// these are the same regardless of format |
UInt32 theFramesPerPacket = 1; // this shouldn't change |
UInt32 sampleNextPrinted = 0;//print first time (UInt32)gSampleRate; |
// REALLY should have a different version for each of the 3 bit depths... |
// simulates reading the UInt data from the disk |
// returns the adjusted frame count |
void RenderSin (UInt32 startingFrameCount, |
UInt32 inFrames, |
void* inBuffer, |
double inSampleRate, |
double amplitude, |
double frequency, |
int inOutputFormat) |
{ |
double j = startingFrameCount; |
double cycleLength = inSampleRate / frequency; |
// mNumberBuffers is the same as the kNumChannels |
for (UInt32 frame = 0; frame < inFrames; ++frame) |
{ |
// generate inFrames 32-bit floats |
Float32 nextFloat = sin(j / cycleLength * (M_PI * 2.0)) * amplitude; |
switch (inOutputFormat) { |
case kAsFloat: |
static_cast<Float32*>(inBuffer)[frame] = nextFloat; |
break; |
case kAs16Bit: |
static_cast<SInt16*>(inBuffer)[frame] = static_cast<SInt16>(nextFloat * 32768. + 0.5); |
break; |
case kAs24Bit: |
static_cast<UInt32*>(inBuffer)[frame] = static_cast<UInt32>(nextFloat * 8388608. + 0.5); |
break; |
} |
j += 1.0; |
if (j > cycleLength) |
j -= cycleLength; |
} |
if (startingFrameCount >= sampleNextPrinted) { |
printf ("Current Slice: inFrames=%ld, startingFrameCount=%ld\n", inFrames, startingFrameCount); |
sampleNextPrinted += (int)inSampleRate; |
} |
} |
const char* usageStr = "usage: [-d 16,24,32] where 32 is float, [-c numChannels], [-s sampleRate in Hz] [-a amplitude (0 - 1)], [-f freuency Hz]"; |
int ParseArgsAndSetup (int argc, const char* argv[]) |
{ |
for (int i = 1; i < argc; ++i) |
{ |
const char* str = argv[i]; |
if (!strcmp ("-h", str)) { |
printf ("%s\n", usageStr); |
return -1; |
} |
else if (!strcmp ("-d", str)) { |
sscanf (argv[++i], "%ld", &sWhichFormat); |
} |
else if (!strcmp ("-c", str)) { |
sscanf (argv[++i], "%ld", &sNumChannels); |
} |
else if (!strcmp ("-s", str)) { |
sscanf (argv[++i], "%lf", &sSampleRate); |
} |
else if (!strcmp ("-a", str)) { |
sscanf (argv[++i], "%lf", &sAmplitude); |
} |
else if (!strcmp ("-f", str)) { |
sscanf (argv[++i], "%lf", &sToneFrequency); |
} else { |
printf ("%s\n", usageStr); |
return -1; |
} |
} |
printf ("generating sin wave at %f Hz, %f amplitude\n", sToneFrequency, sAmplitude); |
switch (sWhichFormat) { |
case kAsFloat: |
theFormatFlags = kAudioFormatFlagsNativeFloatPacked |
| kAudioFormatFlagIsNonInterleaved; |
theBytesPerFrame = theBytesInAPacket = 4; |
theBitsPerChannel = 32; |
break; |
case kAs16Bit: |
theFormatFlags = kLinearPCMFormatFlagIsSignedInteger |
| kAudioFormatFlagsNativeEndian |
| kLinearPCMFormatFlagIsPacked |
| kAudioFormatFlagIsNonInterleaved; |
theBytesPerFrame = theBytesInAPacket = 2; |
theBitsPerChannel = 16; |
break; |
case kAs24Bit: |
theFormatFlags = kLinearPCMFormatFlagIsSignedInteger |
| kAudioFormatFlagsNativeEndian |
| kAudioFormatFlagIsNonInterleaved; |
theBytesPerFrame = theBytesInAPacket = 4; |
theBitsPerChannel = 24; |
break; |
default: |
printf ("unknown format\n"); |
return -1; |
} |
return 0; |
} |
Copyright © 2009 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2009-04-15