Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Clippings/dispsprite.c/DisposeSprites.txt
// dispose of each spriteÕs image data |
for (nIndex = 0; nIndex < kNumSprites; nIndex++) |
{ |
if (gSprites[nIndex]) |
DisposeSprite(gSprites[nIndex]); |
if (gCompressedPictures[nIndex]) |
DisposeHandle(gCompressedPictures[nIndex]); |
if (gImageDescriptions[nIndex]) |
DisposeHandle((Handle)gImageDescriptions[nIndex]); |
} |
// dispose of the sprite plane world |
if (gSpritePlane) |
DisposeGWorld(gSpritePlane); |
// dispose of the sprite world and associated graphics world |
if (gSpriteWorld) |
DisposeSpriteWorld(gSpriteWorld); |
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