Clippings/createsprites.c/NewSprite.txt

        nErr = NewSprite(&(gSprites[lIndex]),           /* on return, the ID of the new sprite */
                        gSpriteWorld,                   /* the sprite world for this sprite */
                        gImageDescriptions[lIndex],     /* image description of the spriteƕs image. */
                        *gCompressedPictures[lIndex],   /* sprite image data */
                        &matrix,                        /* sprite matrix */
                        true,                           /* is sprite visible? */
                        lIndex);                        /* sprite layer */