Sources/Classes/Application/Model/OpenGL/Texture/Standard/OpenGLPatternTexture.m
//--------------------------------------------------------------------------- |
// |
// File: OpenGLPatternTexture.m |
// |
// Abstract: Utility toolkit for handling texture color pattern |
// |
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//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#import "OpenGLPatternTexture.h" |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark OpenGL Pattern Texture Initializations |
//--------------------------------------------------------------------------- |
static NSDictionary *NSDictionaryCreateForPattern(const NSInteger thePatternWidth, |
const NSInteger thePatternHeight, |
const GLenum theActiveTexture) |
{ |
NSArray *patternKeys |
= [NSArray arrayWithObjects: |
@"active", |
@"count", |
@"target", |
@"internalformat", |
@"width", |
@"height", |
@"format", |
@"type", |
@"min", |
@"mag", |
nil]; |
NSArray *patternObjects |
= [NSArray arrayWithObjects: |
[NSNumber numberWithInt:theActiveTexture], |
[NSNumber numberWithInt:1], |
[NSNumber numberWithInt:GL_TEXTURE_2D], |
[NSNumber numberWithInt:GL_RGBA], |
[NSNumber numberWithInt:thePatternWidth], |
[NSNumber numberWithInt:thePatternHeight], |
[NSNumber numberWithInt:GL_LUMINANCE], |
[NSNumber numberWithInt:GL_FLOAT], |
[NSNumber numberWithInt:GL_LINEAR], |
[NSNumber numberWithInt:GL_LINEAR], |
nil]; |
return [NSMutableDictionary dictionaryWithObjects:patternObjects |
forKeys:patternKeys]; |
} // NSDictionaryCreateForPattern |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
@implementation OpenGLPatternTexture |
//--------------------------------------------------------------------------- |
// |
// Initialize |
// |
//--------------------------------------------------------------------------- |
- (id) initPatternWithSize:(const NSInteger)thePatternWidth |
height:(const NSInteger)thePatternHeight |
activeTexture:(const GLenum)theActiveTexture |
{ |
NSDictionary *dictionary = NSDictionaryCreateForPattern(thePatternWidth, |
thePatternHeight, |
theActiveTexture); |
if( dictionary ) |
{ |
self = [super initTextureWithDictionary:dictionary]; |
if( self ) |
{ |
mpPattern = [dictionary retain]; |
} // if |
return self; |
} // if |
return nil; |
} // initPatternWithSize |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Delete Pattern |
//--------------------------------------------------------------------------- |
- (void) dealloc |
{ |
if( mpPattern ) |
{ |
[mpPattern release]; |
mpPattern = nil; |
} // if |
[super dealloc]; |
} // dealloc |
//--------------------------------------------------------------------------- |
@end |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
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