Sources/Classes/Application/Model/OpenGL/Texture/Standard/OpenGLPatternTexture.m

//---------------------------------------------------------------------------
//
//  File: OpenGLPatternTexture.m
//
//  Abstract: Utility toolkit for handling texture color pattern
//
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//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#import "OpenGLPatternTexture.h"
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark OpenGL Pattern Texture Initializations
 
//---------------------------------------------------------------------------
 
static NSDictionary *NSDictionaryCreateForPattern(const NSInteger thePatternWidth,
                                                  const NSInteger thePatternHeight,
                                                  const GLenum theActiveTexture)
{
    NSArray *patternKeys
    = [NSArray arrayWithObjects:
       @"active",
       @"count",
       @"target",
       @"internalformat",
       @"width",
       @"height",
       @"format",
       @"type",
       @"min",
       @"mag",
       nil];
    
    NSArray *patternObjects
    = [NSArray arrayWithObjects:
       [NSNumber numberWithInt:theActiveTexture],
       [NSNumber numberWithInt:1],
       [NSNumber numberWithInt:GL_TEXTURE_2D],
       [NSNumber numberWithInt:GL_RGBA],
       [NSNumber numberWithInt:thePatternWidth],
       [NSNumber numberWithInt:thePatternHeight],
       [NSNumber numberWithInt:GL_LUMINANCE],
       [NSNumber numberWithInt:GL_FLOAT],
       [NSNumber numberWithInt:GL_LINEAR],
       [NSNumber numberWithInt:GL_LINEAR],
       nil];
    
    return [NSMutableDictionary dictionaryWithObjects:patternObjects
                                              forKeys:patternKeys];
} // NSDictionaryCreateForPattern
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
@implementation OpenGLPatternTexture
 
//---------------------------------------------------------------------------
//
// Initialize
//
//---------------------------------------------------------------------------
 
- (id) initPatternWithSize:(const NSInteger)thePatternWidth
                    height:(const NSInteger)thePatternHeight
             activeTexture:(const GLenum)theActiveTexture
{
    NSDictionary *dictionary = NSDictionaryCreateForPattern(thePatternWidth,
                                                            thePatternHeight,
                                                            theActiveTexture);
    
    if( dictionary )
    {
        self = [super initTextureWithDictionary:dictionary];
        
        if( self )
        {
            mpPattern = [dictionary retain];
        } // if
        
        return  self;
    } // if
    
    return nil;
} // initPatternWithSize
 
//---------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Delete Pattern
 
//---------------------------------------------------------------------------
 
- (void) dealloc
{
    if( mpPattern )
    {
        [mpPattern release];
        
        mpPattern = nil;
    } // if
    
    [super dealloc];
} // dealloc
 
//---------------------------------------------------------------------------
 
@end
 
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