Sources/Classes/Application/Model/OpenGL/Texture/Standard/OpenGLTexture.h

//---------------------------------------------------------------------------
//
//  File: GLSLShaderKit.h
//
//  Abstract: Utility toolkit for handling shader's texture
//           
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//---------------------------------------------------------------------------
 
typedef struct OpenGLTextureData *OpenGLTextureDataRef;
 
@interface OpenGLTexture : NSObject
{
    @private
        OpenGLTextureDataRef  mpTexture;
} // OpenGLTexture
 
//---------------------------------------------------------------------------
//
// Generate a texture using attributes in the provided dictionary.
// If using this designated initializer, one need to implement the
// data source provider method "texturePixels:height:depth:".
//
//---------------------------------------------------------------------------
 
- (id) initTextureWithDictionary:(NSDictionary *)theTextureDict;
 
//---------------------------------------------------------------------------
//
// Generate a texture using attributes in the provided dictionary and the
// given pixels.
//
//---------------------------------------------------------------------------
 
- (id) initTextureWithDictionary:(NSDictionary *)theTextureDict
                          pixels:(const GLvoid *)thePixels;
 
//---------------------------------------------------------------------------
//
// Accessor for a texture
//
//---------------------------------------------------------------------------
 
- (BOOL)   isValid;
- (GLenum) target;
- (GLuint) name;
- (GLenum) active;
 
//---------------------------------------------------------------------------
//
// Bind the texture held by an instance of this method
//
//---------------------------------------------------------------------------
 
- (void) bind;
 
//---------------------------------------------------------------------------
//
// A generic method that provides the pixels for a texture. Once subclassed, 
// one must override this method, so that a particular 1D, 2D, or 3D texture
// will be generated properly using the data source (or pixels) provided by 
// this method.
//
//---------------------------------------------------------------------------
 
- (GLvoid *) texturePixels:(const NSInteger)theTextureWidth 
                    height:(const NSInteger)theTextureHeight 
                     depth:(const NSInteger)theTextureDepth;
 
@end