Sources/Classes/Application/Model/OpenGL/Texture/Standard/OpenGLTexture.h
//--------------------------------------------------------------------------- |
// |
// File: GLSLShaderKit.h |
// |
// Abstract: Utility toolkit for handling shader's texture |
// |
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//--------------------------------------------------------------------------- |
typedef struct OpenGLTextureData *OpenGLTextureDataRef; |
@interface OpenGLTexture : NSObject |
{ |
@private |
OpenGLTextureDataRef mpTexture; |
} // OpenGLTexture |
//--------------------------------------------------------------------------- |
// |
// Generate a texture using attributes in the provided dictionary. |
// If using this designated initializer, one need to implement the |
// data source provider method "texturePixels:height:depth:". |
// |
//--------------------------------------------------------------------------- |
- (id) initTextureWithDictionary:(NSDictionary *)theTextureDict; |
//--------------------------------------------------------------------------- |
// |
// Generate a texture using attributes in the provided dictionary and the |
// given pixels. |
// |
//--------------------------------------------------------------------------- |
- (id) initTextureWithDictionary:(NSDictionary *)theTextureDict |
pixels:(const GLvoid *)thePixels; |
//--------------------------------------------------------------------------- |
// |
// Accessor for a texture |
// |
//--------------------------------------------------------------------------- |
- (BOOL) isValid; |
- (GLenum) target; |
- (GLuint) name; |
- (GLenum) active; |
//--------------------------------------------------------------------------- |
// |
// Bind the texture held by an instance of this method |
// |
//--------------------------------------------------------------------------- |
- (void) bind; |
//--------------------------------------------------------------------------- |
// |
// A generic method that provides the pixels for a texture. Once subclassed, |
// one must override this method, so that a particular 1D, 2D, or 3D texture |
// will be generated properly using the data source (or pixels) provided by |
// this method. |
// |
//--------------------------------------------------------------------------- |
- (GLvoid *) texturePixels:(const NSInteger)theTextureWidth |
height:(const NSInteger)theTextureHeight |
depth:(const NSInteger)theTextureDepth; |
@end |
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