Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Classes/TankAppDelegate.m
/* |
===== IMPORTANT ===== |
This is sample code demonstrating API, technology or techniques in development. |
Although this sample code has been reviewed for technical accuracy, it is not |
final. Apple is supplying this information to help you plan for the adoption of |
the technologies and programming interfaces described herein. This information |
is subject to change, and software implemented based on this sample code should |
be tested with final operating system software and final documentation. Newer |
versions of this sample code may be provided with future seeds of the API or |
technology. For information about updates to this and other developer |
documentation, view the New & Updated sidebars in subsequent documentation |
seeds. |
===================== |
File: TankAppDelegate.m |
Abstract: A simple game showing off the features of GameKit. |
Version: 1.0 |
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*/ |
#import "TankAppDelegate.h" |
#import "TankViewController.h" |
@implementation TankAppDelegate |
@synthesize window; |
@synthesize viewController; |
- (void)applicationDidFinishLaunching:(UIApplication *)application { |
application.idleTimerDisabled = YES; // we don't want the screen to sleep during our game |
// Override point for customization after app launch |
[window addSubview:viewController.view]; |
[window makeKeyAndVisible]; |
} |
- (void)dealloc { |
[viewController release]; |
[window release]; |
[super dealloc]; |
} |
@end |
Copyright © 2009 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2009-06-08