Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Classes/TankViewController.h
/* |
===== IMPORTANT ===== |
This is sample code demonstrating API, technology or techniques in development. |
Although this sample code has been reviewed for technical accuracy, it is not |
final. Apple is supplying this information to help you plan for the adoption of |
the technologies and programming interfaces described herein. This information |
is subject to change, and software implemented based on this sample code should |
be tested with final operating system software and final documentation. Newer |
versions of this sample code may be provided with future seeds of the API or |
technology. For information about updates to this and other developer |
documentation, view the New & Updated sidebars in subsequent documentation |
seeds. |
===================== |
File: TankViewController.h |
Abstract: A simple game showing off the features of GameKit. |
Version: 1.0 |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc. |
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please do not use, install, modify or redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and subject |
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Apple's copyrights in this original Apple software (the "Apple Software"), to |
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the Apple Software in its entirety and without modifications, you must retain |
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of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Inc. may be used |
to endorse or promote products derived from the Apple Software without specific |
prior written permission from Apple. Except as expressly stated in this notice, |
no other rights or licenses, express or implied, are granted by Apple herein, |
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derivative works or by other works in which the Apple Software may be |
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PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN |
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Copyright (C) 2009 Apple Inc. All Rights Reserved. |
*/ |
#import <UIKit/UIKit.h> |
#import <GameKit/GameKit.h> |
#define NUMWALLS 32 |
typedef enum { |
BLOCK_VERTICAL, |
BLOCK_HORIZONTAL |
} levelBlockType; |
typedef enum { |
NETWORK_ACK, // no packet |
NETWORK_COINTOSS, // decide who is going to be the server |
NETWORK_MOVE_EVENT, // send position |
NETWORK_FIRE_EVENT, // send fire |
NETWORK_HEARTBEAT // send of entire state at regular intervals |
} packetCodes; |
typedef struct { |
CGPoint tankPreviousPosition; |
CGPoint tankPosition; |
CGPoint tankMissilePosition; |
CGPoint tankDestination; |
float tankRotation; |
float tankDirection; |
float tankMissileDirection; |
int tankMissile; |
} tankInfo; |
@interface TankViewController : UIViewController <GKPeerPickerControllerDelegate, GKSessionDelegate, UIAlertViewDelegate> { |
IBOutlet UIImageView *tank1; |
IBOutlet UIImageView *tank2; |
IBOutlet UIImageView *missile1; |
IBOutlet UIImageView *missile2; |
IBOutlet UILabel *gameLabel; |
IBOutlet UILabel *score1; |
IBOutlet UILabel *score2; |
UIImageView *walls[NUMWALLS]; |
UIImage *levelBlockV; |
UIImage *levelBlockH; |
CGPoint tank1Start; |
CGPoint tank2Start; |
tankInfo tankStats[2]; |
int levelBlocks; |
int playerScore1, playerScore2; |
NSInteger gameState; |
NSInteger peerStatus; |
// networking |
GKSession *gameSession; |
int gameUniqueID; |
int gamePacketNumber; |
NSString *gamePeerId; |
NSDate *lastHeartbeatDate; |
UIAlertView *connectionAlert; |
} |
@property(nonatomic, retain) IBOutlet UIImageView *tank1; |
@property(nonatomic, retain) IBOutlet UIImageView *tank2; |
@property(nonatomic, retain) IBOutlet UIImageView *missile1; |
@property(nonatomic, retain) IBOutlet UIImageView *missile2; |
@property(nonatomic, retain) IBOutlet UILabel *gameLabel; |
@property(nonatomic, retain) IBOutlet UILabel *score1; |
@property(nonatomic, retain) IBOutlet UILabel *score2; |
@property(nonatomic, retain) UIImage *levelBlockV; |
@property(nonatomic, retain) UIImage *levelBlockH; |
@property(nonatomic) NSInteger gameState; |
@property(nonatomic) NSInteger peerStatus; |
@property(nonatomic, retain) GKSession *gameSession; |
@property(nonatomic, copy) NSString *gamePeerId; |
@property(nonatomic, retain) NSDate *lastHeartbeatDate; |
@property(nonatomic, retain) UIAlertView *connectionAlert; |
- (void)invalidateSession:(GKSession *)session; |
- (void)playerReset; |
- (void)updateTanks; |
- (void)gameLoop; |
- (void)addToLevel:(levelBlockType)bType atX:(float)x atY:(float)y width:(float)w height:(float)h; |
- (void)sendNetworkPacket:(GKSession *)session packetID:(int)packetID withData:(void *)data ofLength:(int)length reliable:(BOOL)howtosend; |
- (BOOL)parseXMLFileAtURL:(NSURL *)URL parseError:(NSError **)error; |
@end |
Copyright © 2009 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2009-06-08