Sources/Toolkits/OpenGL/Math/Constants/GLMConstants.mm
/* |
File: GLMConstants.mm |
Abstract: |
OpenGL numeric constants. |
Version: 1.2 |
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*/ |
#import <cmath> |
#import "GLMConstants.h" |
GLfloat GLM::kPi_f = GLfloat(M_PI); |
GLfloat GLM::kTwoPi_f = 2.0f * GLM::kPi_f; |
GLfloat GLM::kHalfPi_f = 0.5f * GLM::kPi_f; |
GLfloat GLM::kPiDiv4_f = 0.25f * GLM::kPi_f; |
GLfloat GLM::kPiDiv6_f = GLM::kPi_f / 6.0f; |
GLfloat GLM::k3PiDiv4_f = (3.0f * GLM::kPi_f) / 4.0f; |
GLfloat GLM::k4PiDiv3_f = (4.0f * GLM::kPi_f) / 3.0f; |
GLfloat GLM::k180DivPi_f = 180.0f / GLM::kPi_f; |
GLfloat GLM::kPiDiv180_f = GLM::kPi_f / 180.0f; |
GLfloat GLM::k360DivPi_f = 360.0f / GLM::kPi_f; |
GLfloat GLM::kPiDiv360_f = GLM::kPi_f / 360.0f; |
GLfloat GLM::kRadians_f = GLM::kPi_f / 180.0f; |
GLdouble GLM::kPi_d = GLdouble(M_PI); |
GLdouble GLM::kTwoPi_d = 2.0f * GLM::kPi_d; |
GLdouble GLM::kHalfPi_d = 0.5f * GLM::kPi_d; |
GLdouble GLM::kPiDiv4_d = 0.25f * GLM::kPi_d; |
GLdouble GLM::kPiDiv6_d = GLM::kPi_d / 6.0f; |
GLdouble GLM::k3PiDiv4_d = (3.0f * GLM::kPi_d) / 4.0f; |
GLdouble GLM::k4PiDiv3_d = (4.0f * GLM::kPi_d) / 3.0f; |
GLdouble GLM::k180DivPi_d = 180.0f / GLM::kPi_d; |
GLdouble GLM::kPiDiv180_d = GLM::kPi_d / 180.0f; |
GLdouble GLM::k360DivPi_d = 360.0f / GLM::kPi_d; |
GLdouble GLM::kPiDiv360_d = GLM::kPi_d / 360.0f; |
GLdouble GLM::kRadians_d = GLM::kPi_d / 180.0; |
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