Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Classes/ES1Renderer.h
/* |
File: ES1Renderer.h |
Abstract: The ES1Renderer class creates an OpenGL ES 1.1 context and draws |
using OpenGL ES 1.1 functions. |
Version: 1.0 |
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*/ |
#import "ESRenderer.h" |
#import <OpenGLES/ES1/gl.h> |
#import <OpenGLES/ES1/glext.h> |
@interface ES1Renderer : NSObject <ESRenderer> |
{ |
@private |
EAGLContext *context; |
// The pixel dimensions of the CAEAGLLayer |
GLint backingWidth; |
GLint backingHeight; |
// The OpenGL names for the framebuffer and renderbuffer used to render to this view |
GLuint defaultFramebuffer, colorRenderbuffer; |
} |
- (void) render; |
- (BOOL) resizeFromLayer:(CAEAGLLayer *)layer; |
@end |
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