Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Classes/ES1Renderer.m
/* |
File: ES1Renderer.m |
Abstract: The ES1Renderer class creates an OpenGL ES 1.1 context and draws |
using OpenGL ES 1.1 functions. |
Version: 1.0 |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc. |
("Apple") in consideration of your agreement to the following terms, and your |
use, installation, modification or redistribution of this Apple software |
constitutes acceptance of these terms. If you do not agree with these terms, |
please do not use, install, modify or redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and subject |
to these terms, Apple grants you a personal, non-exclusive license, under |
Apple's copyrights in this original Apple software (the "Apple Software"), to |
use, reproduce, modify and redistribute the Apple Software, with or without |
modifications, in source and/or binary forms; provided that if you redistribute |
the Apple Software in its entirety and without modifications, you must retain |
this notice and the following text and disclaimers in all such redistributions |
of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Inc. may be used |
to endorse or promote products derived from the Apple Software without specific |
prior written permission from Apple. Except as expressly stated in this notice, |
no other rights or licenses, express or implied, are granted by Apple herein, |
including but not limited to any patent rights that may be infringed by your |
derivative works or by other works in which the Apple Software may be |
incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO |
WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED |
WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN |
COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR |
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE |
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR |
DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF |
CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF |
APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
Copyright (C) 2009 Apple Inc. All Rights Reserved. |
*/ |
#import "ES1Renderer.h" |
@implementation ES1Renderer |
// Create an ES 1.1 context |
- (id <ESRenderer>) init |
{ |
if (self = [super init]) |
{ |
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; |
if (!context || ![EAGLContext setCurrentContext:context]) |
{ |
[self release]; |
return nil; |
} |
// Create default framebuffer object. The backing will be allocated for the current layer in -resizeFromLayer |
glGenFramebuffersOES(1, &defaultFramebuffer); |
glGenRenderbuffersOES(1, &colorRenderbuffer); |
glBindFramebufferOES(GL_FRAMEBUFFER_OES, defaultFramebuffer); |
glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); |
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, colorRenderbuffer); |
} |
return self; |
} |
- (void) render { |
// Replace the implementation of this method to do your own custom drawing |
const GLfloat squareVertices[] = { |
-0.5f, -0.5f, |
0.5f, -0.5f, |
-0.5f, 0.5f, |
0.5f, 0.5f, |
}; |
const GLubyte squareColors[] = { |
255, 255, 0, 255, |
0, 255, 255, 255, |
0, 0, 0, 0, |
255, 0, 255, 255, |
}; |
[EAGLContext setCurrentContext:context]; |
glBindFramebufferOES(GL_FRAMEBUFFER_OES, defaultFramebuffer); |
glViewport(0, 0, backingWidth, backingHeight); |
glMatrixMode(GL_PROJECTION); |
glLoadIdentity(); |
glOrthof(-1.0f, 1.0f, -1.5f, 1.5f, -1.0f, 1.0f); |
glMatrixMode(GL_MODELVIEW); |
glRotatef(3.0f, 0.0f, 0.0f, 1.0f); |
glClearColor(0.5f, 0.5f, 0.5f, 1.0f); |
glClear(GL_COLOR_BUFFER_BIT); |
glVertexPointer(2, GL_FLOAT, 0, squareVertices); |
glEnableClientState(GL_VERTEX_ARRAY); |
glColorPointer(4, GL_UNSIGNED_BYTE, 0, squareColors); |
glEnableClientState(GL_COLOR_ARRAY); |
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); |
[context presentRenderbuffer:GL_RENDERBUFFER_OES]; |
} |
- (BOOL) resizeFromLayer:(CAEAGLLayer *)layer |
{ |
// Allocate color buffer backing based on the current layer size |
glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); |
[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; |
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); |
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); |
if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) |
{ |
NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); |
return NO; |
} |
return YES; |
} |
- (void) dealloc |
{ |
// Tear down GL |
if (defaultFramebuffer) |
{ |
glDeleteFramebuffersOES(1, &defaultFramebuffer); |
defaultFramebuffer = 0; |
} |
if (colorRenderbuffer) |
{ |
glDeleteRenderbuffersOES(1, &colorRenderbuffer); |
colorRenderbuffer = 0; |
} |
// Tear down context |
if ([EAGLContext currentContext] == context) |
[EAGLContext setCurrentContext:nil]; |
[context release]; |
context = nil; |
[super dealloc]; |
} |
@end |
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