GLEssentials/Source/Utility/sourceUtil.h
/* |
Copyright (C) 2015 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
Functions for loading source files for shaders. |
*/ |
#ifndef __SOURCE_UTIL_H__ |
#define __SOURCE_UTIL_H__ |
#include "glUtil.h" |
typedef struct demoSourceRec |
{ |
GLchar* string; |
GLsizei byteSize; |
GLenum shaderType; // Vertex or Fragment |
} demoSource; |
demoSource* srcLoadSource(const char* filepathname); |
void srcDestroySource(demoSource* source); |
#endif // __SOURCE_UTIL_H__ |
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