MyOpenGLView.m
/* |
File: MyOpenGLView.m |
Abstract: An NSView subclass that delegates to separate "scene" |
and "controller" objects for OpenGL rendering and input event handling. |
Version: 1.1 |
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*/ |
#import "MyOpenGLView.h" |
#import "MainController.h" |
#import "Scene.h" |
@implementation MyOpenGLView |
- (NSOpenGLContext*) openGLContext |
{ |
return openGLContext; |
} |
- (NSOpenGLPixelFormat*) pixelFormat |
{ |
return pixelFormat; |
} |
- (void) setMainController:(MainController*)theController; |
{ |
controller = theController; |
} |
- (CVReturn) getFrameForTime:(const CVTimeStamp*)outputTime |
{ |
// There is no autorelease pool when this method is called because it will be called from a background thread |
// It's important to create one or you will leak objects |
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
// Update the animation |
CFAbsoluteTime currentTime = CFAbsoluteTimeGetCurrent(); |
[[controller scene] advanceTimeBy:(currentTime - [controller renderTime])]; |
[controller setRenderTime:currentTime]; |
[self drawView]; |
[pool release]; |
return kCVReturnSuccess; |
} |
// This is the renderer output callback function |
static CVReturn MyDisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const CVTimeStamp* outputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext) |
{ |
CVReturn result = [(MyOpenGLView*)displayLinkContext getFrameForTime:outputTime]; |
return result; |
} |
- (void) setupDisplayLink |
{ |
// Create a display link capable of being used with all active displays |
CVDisplayLinkCreateWithActiveCGDisplays(&displayLink); |
// Set the renderer output callback function |
CVDisplayLinkSetOutputCallback(displayLink, &MyDisplayLinkCallback, self); |
// Set the display link for the current renderer |
CGLContextObj cglContext = [[self openGLContext] CGLContextObj]; |
CGLPixelFormatObj cglPixelFormat = [[self pixelFormat] CGLPixelFormatObj]; |
CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, cglContext, cglPixelFormat); |
} |
- (id) initWithFrame:(NSRect)frameRect shareContext:(NSOpenGLContext*)context |
{ |
NSOpenGLPixelFormatAttribute attribs[] = |
{ |
kCGLPFAAccelerated, |
kCGLPFANoRecovery, |
kCGLPFADoubleBuffer, |
kCGLPFAColorSize, 24, |
kCGLPFADepthSize, 16, |
0 |
}; |
pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; |
if (!pixelFormat) |
NSLog(@"No OpenGL pixel format"); |
// NSOpenGLView does not handle context sharing, so we draw to a custom NSView instead |
openGLContext = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:context]; |
if (self = [super initWithFrame:frameRect]) { |
[[self openGLContext] makeCurrentContext]; |
// Synchronize buffer swaps with vertical refresh rate |
GLint swapInt = 1; |
[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; |
[self setupDisplayLink]; |
// Look for changes in view size |
// Note, -reshape will not be called automatically on size changes because NSView does not export it to override |
[[NSNotificationCenter defaultCenter] addObserver:self |
selector:@selector(reshape) |
name:NSViewGlobalFrameDidChangeNotification |
object:self]; |
} |
return self; |
} |
- (id) initWithFrame:(NSRect)frameRect |
{ |
self = [self initWithFrame:frameRect shareContext:nil]; |
return self; |
} |
- (void) lockFocus |
{ |
[super lockFocus]; |
if ([[self openGLContext] view] != self) |
[[self openGLContext] setView:self]; |
} |
- (void) reshape |
{ |
// This method will be called on the main thread when resizing, but we may be drawing on a secondary thread through the display link |
// Add a mutex around to avoid the threads accessing the context simultaneously |
CGLLockContext([[self openGLContext] CGLContextObj]); |
// Delegate to the scene object to update for a change in the view size |
[[controller scene] setViewportRect:[self bounds]]; |
[[self openGLContext] update]; |
CGLUnlockContext([[self openGLContext] CGLContextObj]); |
} |
- (void) drawRect:(NSRect)dirtyRect |
{ |
// Ignore if the display link is still running |
if (!CVDisplayLinkIsRunning(displayLink)) |
[self drawView]; |
} |
- (void) drawView |
{ |
// This method will be called on both the main thread (through -drawRect:) and a secondary thread (through the display link rendering loop) |
// Also, when resizing the view, -reshape is called on the main thread, but we may be drawing on a secondary thread |
// Add a mutex around to avoid the threads accessing the context simultaneously |
CGLLockContext([[self openGLContext] CGLContextObj]); |
// Make sure we draw to the right context |
[[self openGLContext] makeCurrentContext]; |
// Delegate to the scene object for rendering |
[[controller scene] render]; |
[[self openGLContext] flushBuffer]; |
CGLUnlockContext([[self openGLContext] CGLContextObj]); |
} |
- (BOOL) acceptsFirstResponder |
{ |
// We want this view to be able to receive key events |
return YES; |
} |
- (void) keyDown:(NSEvent *)theEvent |
{ |
// Delegate to the controller object for handling key events |
[controller keyDown:theEvent]; |
} |
- (void)mouseDown:(NSEvent *)theEvent |
{ |
// Delegate to the controller object for handling mouse events |
[controller mouseDown:theEvent]; |
} |
- (void) startAnimation |
{ |
if (displayLink && !CVDisplayLinkIsRunning(displayLink)) |
CVDisplayLinkStart(displayLink); |
} |
- (void) stopAnimation |
{ |
if (displayLink && CVDisplayLinkIsRunning(displayLink)) |
CVDisplayLinkStop(displayLink); |
} |
- (void) dealloc |
{ |
// Stop and release the display link |
CVDisplayLinkStop(displayLink); |
CVDisplayLinkRelease(displayLink); |
// Destroy the context |
[openGLContext release]; |
[pixelFormat release]; |
[[NSNotificationCenter defaultCenter] removeObserver:self |
name:NSViewGlobalFrameDidChangeNotification |
object:self]; |
[super dealloc]; |
} |
@end |
Copyright © 2010 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2010-12-01