Scene.h
/* |
File: Scene.h |
Abstract: A delegate object used by MyOpenGLView and MainController to |
render a simple scene. |
Version: 1.1 |
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*/ |
#import <Cocoa/Cocoa.h> |
@class Texture; |
@interface Scene : NSObject { |
Texture *texture; |
GLuint textureName; |
float animationPhase; |
float rollAngle; |
float sunAngle; |
BOOL wireframe; |
} |
- (id)init; |
- (void)setViewportRect:(NSRect)bounds; |
- (void)render; |
- (void)advanceTimeBy:(float)seconds; |
- (void)setAnimationPhase:(float)newAnimationPhase; |
- (float)rollAngle; |
- (void)setRollAngle:(float)newRollAngle; |
- (float)sunAngle; |
- (void)setSunAngle:(float)newSunAngle; |
- (void)toggleWireframe; |
@end |
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