Classes/GLGravityAppDelegate.m
/* |
File: GLGravityAppDelegate.m |
Abstract: The GLGravityAppDelegate class is the app delegate that ties |
everything together. It updates the acceletometer values used to draw |
OpenGL content in the GLGravityView class. |
Version: 2.2 |
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*/ |
#import "GLGravityAppDelegate.h" |
#import "GLGravityView.h" |
// CONSTANTS |
#define kAccelerometerFrequency 100.0 // Hz |
#define kFilteringFactor 0.1 |
@implementation GLGravityAppDelegate |
@synthesize window; |
@synthesize glView; |
- (void) applicationDidFinishLaunching:(UIApplication *)application |
{ |
[glView startAnimation]; |
//Configure and start accelerometer |
[[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0 / kAccelerometerFrequency)]; |
[[UIAccelerometer sharedAccelerometer] setDelegate:self]; |
} |
- (void) applicationWillResignActive:(UIApplication *)application |
{ |
[glView stopAnimation]; |
} |
- (void) applicationDidBecomeActive:(UIApplication *)application |
{ |
[glView startAnimation]; |
} |
- (void)applicationWillTerminate:(UIApplication *)application |
{ |
[glView stopAnimation]; |
} |
- (void) dealloc |
{ |
[window release]; |
[glView release]; |
[super dealloc]; |
} |
- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration |
{ |
//Use a basic low-pass filter to only keep the gravity in the accelerometer values |
accel[0] = acceleration.x * kFilteringFactor + accel[0] * (1.0 - kFilteringFactor); |
accel[1] = acceleration.y * kFilteringFactor + accel[1] * (1.0 - kFilteringFactor); |
accel[2] = acceleration.z * kFilteringFactor + accel[2] * (1.0 - kFilteringFactor); |
//Update the accelerometer values for the view |
[glView setAccel:accel]; |
} |
@end |
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