Classes/GLGravityView.h
/* |
File: GLGravityView.h |
Abstract: This class wraps the CAEAGLLayer from CoreAnimation into a convenient |
UIView subclass. The view content is basically an EAGL surface you render your |
OpenGL scene into. Note that setting the view non-opaque will only work if the |
EAGL surface has an alpha channel. |
Version: 2.2 |
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*/ |
#import <UIKit/UIKit.h> |
#import <OpenGLES/EAGL.h> |
#import <OpenGLES/ES1/gl.h> |
#import <OpenGLES/ES1/glext.h> |
@interface GLGravityView : UIView |
{ |
@private |
// The pixel dimensions of the backbuffer |
GLint backingWidth; |
GLint backingHeight; |
EAGLContext *context; |
// OpenGL names for the renderbuffer and framebuffers used to render to this view |
GLuint viewRenderbuffer, viewFramebuffer; |
// OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) |
GLuint depthRenderbuffer; |
BOOL animating; |
BOOL displayLinkSupported; |
NSInteger animationFrameInterval; |
// Use of the CADisplayLink class is the preferred method for controlling your animation timing. |
// CADisplayLink will link to the main display and fire every vsync when added to a given run-loop. |
// The NSTimer class is used only as fallback when running on a pre 3.1 device where CADisplayLink |
// isn't available. |
id displayLink; |
NSTimer *animationTimer; |
UIAccelerationValue *accel; |
} |
@property (readonly, nonatomic, getter=isAnimating) BOOL animating; |
@property (nonatomic) NSInteger animationFrameInterval; |
@property (nonatomic) UIAccelerationValue *accel; |
-(void)startAnimation; |
-(void)stopAnimation; |
-(void)drawView; |
@end |
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