Sources/Hardware/GLSLHardwareSupport.c
//--------------------------------------------------------------------------------- |
// |
// File: GLSLHardwareSupport.c |
// |
// Abstract: Check to see if fragment & vertex shader can execute in hardware. |
// |
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// |
//--------------------------------------------------------------------------------- |
//--------------------------------------------------------------------------------- |
#import "GLSLHardwareSupport.h" |
//--------------------------------------------------------------------------------- |
#import <OpenGL/CGLRenderers.h> |
//--------------------------------------------------------------------------------- |
//--------------------------------------------------------------------------------- |
static inline GLboolean CheckForExtension(const GLchar *extensionName, |
const GLubyte *extensions) |
{ |
GLboolean bExtensionAvailable = gluCheckExtension((GLubyte *)extensionName, |
extensions); |
return bExtensionAvailable; |
} // CheckForExtension |
//--------------------------------------------------------------------------------- |
static inline void CheckForAndLogExtensionAvailable(const GLboolean extensionAvailable, |
const GLchar *extensionName) |
{ |
if( extensionAvailable == GL_FALSE ) |
{ |
NSLog(@">> WARNING: \"%s\" extension is not available!\n", |
extensionName); |
} // if |
} // CheckForExtensions |
//--------------------------------------------------------------------------------- |
static void CheckForShaders(NSOpenGLPixelFormatAttribute *thePixelAttributes) |
{ |
const GLubyte *extensions = glGetString(GL_EXTENSIONS); |
GLboolean bShaderObjectAvailable = CheckForExtension("GL_ARB_shader_objects", extensions); |
GLboolean bShaderLanguage100Available = CheckForExtension("GL_ARB_shading_language_100", extensions); |
GLboolean bVertexShaderAvailable = CheckForExtension("GL_ARB_vertex_shader", extensions); |
GLboolean bFragmentShaderAvailable = CheckForExtension("GL_ARB_fragment_shader", extensions); |
GLboolean bForceSoftwareRendering = (bShaderObjectAvailable == GL_FALSE) |
|| (bShaderLanguage100Available == GL_FALSE) |
|| (bVertexShaderAvailable == GL_FALSE) |
|| (bFragmentShaderAvailable == GL_FALSE); |
if( bForceSoftwareRendering ) |
{ |
// Force software rendering, so fragment shaders will execute |
CheckForAndLogExtensionAvailable(bShaderObjectAvailable, "GL_ARB_shader_objects"); |
CheckForAndLogExtensionAvailable(bShaderLanguage100Available, "GL_ARB_shading_language_100"); |
CheckForAndLogExtensionAvailable(bVertexShaderAvailable, "GL_ARB_vertex_shader"); |
CheckForAndLogExtensionAvailable(bFragmentShaderAvailable, "GL_ARB_fragment_shader"); |
thePixelAttributes [3] = NSOpenGLPFARendererID; |
thePixelAttributes [4] = kCGLRendererGenericFloatID; |
} // if |
} // CheckForShaders |
//--------------------------------------------------------------------------------- |
static void CheckForClipVolumeHint(NSOpenGLPixelFormatAttribute *thePixelAttributes) |
{ |
const GLubyte *extensions = glGetString(GL_EXTENSIONS); |
// Inform OpenGL that the geometry is entirely within the |
// view volume and that view-volume clipping is unnecessary. |
// Normal clipping can be resumed by setting this hint to |
// GL_DONT_CARE. When clipping is disabled with this hint, |
// results are undefined if geometry actually falls outside |
//the view volume. |
GLboolean bClipVolumeHintExtAvailable = CheckForExtension("GL_EXT_clip_volume_hint", |
extensions); |
if( bClipVolumeHintExtAvailable == GL_TRUE) |
{ |
glHint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT,GL_FASTEST); |
} // if |
} // CheckForClipVolumeHint |
//--------------------------------------------------------------------------------- |
void CheckForGLSLHardwareSupport(NSOpenGLPixelFormatAttribute *thePixelAttributes) |
{ |
// Create a pre-flight context to check for GLSL hardware support |
NSOpenGLPixelFormat *pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:thePixelAttributes]; |
if( pixelFormat != nil ) |
{ |
NSOpenGLContext *preflight = [[NSOpenGLContext alloc] initWithFormat:pixelFormat |
shareContext:nil]; |
if( preflight != nil ) |
{ |
[preflight makeCurrentContext]; |
CheckForShaders(thePixelAttributes); |
CheckForClipVolumeHint(thePixelAttributes); |
[preflight release]; |
} // if |
[pixelFormat release]; |
} // if |
} // CheckForGLSLHardwareSupport |
//--------------------------------------------------------------------------------- |
//--------------------------------------------------------------------------------- |
Copyright © 2008 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2008-07-30