GLSLShowpiece Lite/Utilities/UniformData/UniformData.m
//------------------------------------------------------------------------- |
// |
// File: UniformData.m |
// |
// Abstract: UniformData Utility functions |
// |
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//------------------------------------------------------------------------- |
#import "UniformData.h" |
static BOOL copyValue( GLfloat *src, GLfloat *dst ) |
{ |
BOOL valueCopied = NO; |
if ( src != NULL ) |
{ |
int i; |
for ( i= 0; i < 4; i++ ) |
{ |
dst[i] = src[i]; |
} // for |
valueCopied = YES; |
} // if |
return valueCopied; |
} // copyValue |
@implementation UniformData |
- (id) init |
{ |
[super init]; |
return self; |
} // init |
- (void) dealloc |
{ |
[super dealloc]; |
} // dealloc |
- (void) initCurrent:(GLfloat)value |
{ |
current[0] = value; |
} // initCurrent |
- (void) initMin:(GLfloat)value |
{ |
min[0] = value; |
} // initMin |
- (void) initMax:(GLfloat)value |
{ |
max[0] = value; |
} // initMax |
- (void) initDelta:(GLfloat)value |
{ |
delta[0] = value; |
} // initDelta |
- (void) initCurrent:(GLfloat)value atIndex:(int)i |
{ |
current[i] = value; |
} // initCurrent |
- (void) initMin:(GLfloat)value atIndex:(int)i |
{ |
min[i] = value; |
} // initMin |
- (void) initMax:(GLfloat)value atIndex:(int)i |
{ |
max[i] = value; |
} // initMax |
- (void) initDelta:(GLfloat)value atIndex:(int)i |
{ |
delta[i] = value; |
} // initDelta |
- (void) animate |
{ |
int i; |
for (i = 0; i < 4; i++ ) |
{ |
current[i] += delta[i]; |
if ( ( current[i] < min[i] ) || ( current[i] > max[i] ) ) |
{ |
delta[i] = -delta[i]; |
} // if |
} // for |
} // animate |
- (BOOL) setCurrent:(GLfloat *)theCurrent |
{ |
return copyValue(theCurrent, current); |
} // setCurrent |
- (GLfloat *) current |
{ |
return current; |
} // current |
- (BOOL) setMin:(GLfloat *)theMin |
{ |
return copyValue(theMin, min); |
} // minSet |
- (GLfloat *) min |
{ |
return min; |
} // min |
- (BOOL) setMax:(GLfloat *)theMax |
{ |
return copyValue(theMax, max); |
} // minSet |
- (GLfloat *) max |
{ |
return max; |
} // max |
- (BOOL) setDelta:(GLfloat *)theDelta |
{ |
return copyValue(theDelta, delta); |
} // minSet |
- (GLfloat *) delta |
{ |
return delta; |
} // delta |
@end |
Copyright © 2007 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2007-11-05