GLSLShowpiece Lite/Utilities/UniformData/UniformData.m

//-------------------------------------------------------------------------
//
//  File: UniformData.m
//
//  Abstract: UniformData Utility functions
//           
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//
//-------------------------------------------------------------------------
 
#import "UniformData.h"
 
static BOOL copyValue( GLfloat *src, GLfloat *dst )
{
    BOOL valueCopied = NO;
    
    if ( src != NULL )
    {
        int i;
        
        for ( i= 0; i < 4; i++ )
        {
            dst[i] = src[i];
        } // for
        
        valueCopied = YES;
    } // if
    
    return valueCopied;
} // copyValue
 
@implementation UniformData
 
- (id) init
{
    [super init];
    
    return self;
} // init
 
- (void) dealloc
{
    [super dealloc];
} // dealloc
 
- (void) initCurrent:(GLfloat)value
{
    current[0] = value;
} // initCurrent
 
- (void) initMin:(GLfloat)value
{
    min[0] = value;
} // initMin
 
- (void) initMax:(GLfloat)value
{
    max[0] = value;
} // initMax
 
- (void) initDelta:(GLfloat)value
{
    delta[0] = value;
} // initDelta
 
- (void) initCurrent:(GLfloat)value atIndex:(int)i
{
    current[i] = value;
} // initCurrent
 
- (void) initMin:(GLfloat)value atIndex:(int)i
{
    min[i] = value;
} // initMin
 
- (void) initMax:(GLfloat)value atIndex:(int)i
{
    max[i] = value;
} // initMax
 
- (void) initDelta:(GLfloat)value atIndex:(int)i
{
    delta[i] = value;
} // initDelta
 
- (void) animate
{
    int i; 
    
    for (i = 0; i < 4; i++ ) 
    {
        current[i] += delta[i];
        
        if ( ( current[i] < min[i] ) || ( current[i] > max[i] ) )
        {
            delta[i] = -delta[i];
        } // if
    } // for
} // animate
 
- (BOOL) setCurrent:(GLfloat *)theCurrent
{
    return copyValue(theCurrent, current);
} // setCurrent
 
- (GLfloat *) current
{
    return current;
} // current
 
- (BOOL) setMin:(GLfloat *)theMin
{
    return copyValue(theMin, min);
} // minSet
 
- (GLfloat *) min
{
    return min;
} // min
 
- (BOOL) setMax:(GLfloat *)theMax
{
    return copyValue(theMax, max);
} // minSet
 
- (GLfloat *) max
{
    return max;
} // max
 
- (BOOL) setDelta:(GLfloat *)theDelta
{
    return copyValue(theDelta, delta);
} // minSet
 
- (GLfloat *) delta
{
    return delta;
} // delta
 
@end