GLSLShowpiece Lite/Viewer/Headers/Exhibit.h

//-------------------------------------------------------------------------
//
//  File: Exhibit.h
//
//  Abstract: GLSL Exhibit base class.  Subclass this to create
//            your own additional exhibits
//           
//  Disclaimer: IMPORTANT:  This Apple software is supplied to you by
//  Apple Inc. ("Apple") in consideration of your agreement to the
//  following terms, and your use, installation, modification or
//  redistribution of this Apple software constitutes acceptance of these
//  terms.  If you do not agree with these terms, please do not use,
//  install, modify or redistribute this Apple software.
//  
//  In consideration of your agreement to abide by the following terms, and
//  subject to these terms, Apple grants you a personal, non-exclusive
//  license, under Apple's copyrights in this original Apple software (the
//  "Apple Software"), to use, reproduce, modify and redistribute the Apple
//  Software, with or without modifications, in source and/or binary forms;
//  provided that if you redistribute the Apple Software in its entirety and
//  without modifications, you must retain this notice and the following
//  text and disclaimers in all such redistributions of the Apple Software. 
//  Neither the name, trademarks, service marks or logos of Apple Inc.
//  may be used to endorse or promote products derived from the Apple
//  Software without specific prior written permission from Apple.  Except
//  as expressly stated in this notice, no other rights or licenses, express
//  or implied, are granted by Apple herein, including but not limited to
//  any patent rights that may be infringed by your derivative works or by
//  other works in which the Apple Software may be incorporated.
//  
//  The Apple Software is provided by Apple on an "AS IS" basis.  APPLE
//  MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
//  THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
//  FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
//  OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
//  
//  IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
//  OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
//  SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
//  INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
//  MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
//  AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
//  STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
//  POSSIBILITY OF SUCH DAMAGE.
// 
//  Copyright (c) 2004-2007 Apple Inc., All rights reserved.
//
//-------------------------------------------------------------------------
 
// Required Includes
 
#import <Cocoa/Cocoa.h>
#import <OpenGL/OpenGL.h>
#import <OpenGL/gl.h>
#import <OpenGL/glext.h>
 
@interface OpenGLExhibit : NSObject
{
    @private
        const GLcharARB  *vertexShaderSource;
        const GLcharARB  *fragmentShaderSource;
        
        BOOL  initialised;
        BOOL  gpuProcessingInit;
        BOOL  gpuProcessing;
 
    @protected
        NSBundle     *appBundle;
        GLhandleARB   programObject;
} // OpenGLExhibit
 
- (void) initLazy;
 
- (NSString *) name;
- (NSString *) descriptionFilename;
 
- (BOOL) isGPUProcessingShaders;
- (BOOL) isGPUProcessingShadersLogResults;
 
- (GLint) getUniformLocation:(GLhandleARB)theProgramObject uniformName:(const GLcharARB *)theUniformName;
- (BOOL) loadShadersFromResource:(NSString *)shadersName;
 
- (GLuint) loadNoiseTexture;
- (GLuint) loadTextureFromResource:(NSString *)textureResourceName;
- (GLuint) loadFrameBufferTexture:(GLint *)viewport;
- (void)   copyFramebufferToTexture:(GLuint)textureID;
 
- (void) renderFrame;
- (BOOL) reflect;
 
@end