GLTextureAtlas
Last Revision: | Version 1.6, 2014-04-07 Updated with GLKViewController and GLKMatrix. Updated for 64 bit. (Full Revision History) |
Build Requirements: | iOS 5.0 SDK |
Runtime Requirements: | iOS 5.0 or later |
This sample demonstrates how to use a texture atlas to draw multiple objects with different textures simultaneously using OpenGL ES. The application uses a texture atlas in the PVR format. By adding in degenerated triangles, and compute 3D transformations ourselves using matrices, we are able to collapse all the draw calls into one.
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