Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Source/Deck.m
/* |
File: Deck.m |
Abstract: A pile of Cards. Unlike a Stack, only the top card is visible or accessible. |
Version: 1.0 |
Disclaimer: IMPORTANT: This Apple software is supplied to you by |
Apple Inc. ("Apple") in consideration of your agreement to the |
following terms, and your use, installation, modification or |
redistribution of this Apple software constitutes acceptance of these |
terms. If you do not agree with these terms, please do not use, |
install, modify or redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the following |
text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Inc. |
may be used to endorse or promote products derived from the Apple |
Software without specific prior written permission from Apple. Except |
as expressly stated in this notice, no other rights or licenses, express |
or implied, are granted by Apple herein, including but not limited to |
any patent rights that may be infringed by your derivative works or by |
other works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, |
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED |
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
POSSIBILITY OF SUCH DAMAGE. |
Copyright © 2007 Apple Inc. All Rights Reserved. |
*/ |
#import "Deck.h" |
#import "Card.h" |
#import "Stack.h" |
#import "QuartzUtils.h" |
@interface Deck () |
- (void) x_showTopCard; |
@end |
/** WARNING: THIS CODE REQUIRES GARBAGE COLLECTION! |
** This sample application uses Objective-C 2.0 garbage collection. |
** Therefore, the source code in this file does NOT perform manual object memory management. |
** If you reuse any of this code in a process that isn't garbage collected, you will need to |
** add all necessary retain/release/autorelease calls, and implement -dealloc methods, |
** otherwise unpleasant leakage will occur! |
**/ |
@implementation Deck |
- (id) init |
{ |
self = [super init]; |
if (self != nil) { |
self.bounds = CGRectMake(0,0,kCardWidth,kCardHeight); |
self.cornerRadius = 8; |
self.backgroundColor = kAlmostInvisibleWhiteColor; |
self.borderColor = kHighlightColor; |
_cards = [NSMutableArray array]; |
} |
return self; |
} |
- (id) initWithCardsOfClass: (Class)klass |
{ |
self = [self init]; |
if (self != nil) { |
// Create a full deck of cards: |
NSRange serials = [klass serialNumberRange]; |
for( int i=serials.location; i<NSMaxRange(serials); i++ ) |
[_cards addObject: [[klass alloc] initWithSerialNumber: i |
position: CGPointZero]]; |
[self x_showTopCard]; |
} |
return self; |
} |
@synthesize cards=_cards; |
- (Card*) topCard {return (Card*)_bit;} |
- (void) setBit: (Bit*)bit |
{ |
NSAssert(NO,@"Don't call -setBit"); |
} |
- (void) x_removeObsoleteCard: (Card*)card |
{ |
if( [_cards containsObject: card] && card != _bit ) |
RemoveImmediately(card); |
} |
/** Sync up my display with the _cards array. The last element of _cards should be shown, |
and no others (they shouldn't even be in the layer tree, for performance reasons.) */ |
- (void) x_showTopCard |
{ |
Card *curTopCard = [_cards lastObject]; |
if( curTopCard != _bit ) { |
if( _bit ) { |
// Remove card that used to be the top one |
if( [_cards containsObject: _bit] ) // wait till new card animates on top of it |
[self performSelector: @selector(x_removeObsoleteCard:) withObject: _bit afterDelay: 1.0]; |
else |
RemoveImmediately(_bit); |
} |
_bit = curTopCard; |
if( curTopCard ) { |
if( curTopCard.superlayer==self ) { |
[self addSublayer: curTopCard]; // move to top |
curTopCard.position = GetCGRectCenter(self.bounds); |
} else { |
if( curTopCard.superlayer ) |
ChangeSuperlayer(curTopCard, self, -1); |
curTopCard.position = GetCGRectCenter(self.bounds); |
if( ! curTopCard.superlayer ) |
[self addSublayer: curTopCard]; |
} |
} |
} |
} |
- (void) shuffle |
{ |
int n = _cards.count; |
NSMutableArray *shuffled = [NSMutableArray arrayWithCapacity: n]; |
for( ; n > 0; n-- ) { |
int i = random() % n; |
Card *card = [_cards objectAtIndex: i]; |
[shuffled addObject: card]; |
[_cards removeObjectAtIndex: i]; |
} |
_cards = shuffled; |
[self x_showTopCard]; |
} |
- (void) flip |
{ |
int n = _cards.count; |
NSMutableArray *flipped = [NSMutableArray arrayWithCapacity: n]; |
while( --n >= 0 ) { |
Card *card = [_cards objectAtIndex: n]; |
card.faceUp = ! card.faceUp; |
[flipped addObject: card]; |
} |
_cards = flipped; |
[self x_showTopCard]; |
} |
- (void) addCard: (Card*)card |
{ |
[_cards addObject: card]; |
[self x_showTopCard]; |
} |
- (void) addCardAtBottom: (Card*)card |
{ |
[_cards insertObject: card atIndex: 0]; |
if( _cards.count==1 ) |
[self x_showTopCard]; |
} |
- (void) addCardAtRandom: (Card*)card |
{ |
// Put the card at some random location, but _not_ on top (unless the deck is empty.) |
int n = _cards.count; |
if( n==0 ) |
[self addCard: card]; |
else |
[_cards insertObject: card atIndex: (random() % (n-1))]; |
} |
- (void) addCards: (NSArray*)cards |
{ |
[_cards addObjectsFromArray: cards]; |
[self x_showTopCard]; |
} |
- (BOOL) addBit: (Bit*)bit |
{ |
if( [bit isKindOfClass: [DraggedStack class]] ) { |
// Convert a DraggedStack back to a group of Cards: |
for( Bit *subBit in [(DraggedStack*)bit bits] ) |
if( ! [self addBit: subBit] ) |
return NO; |
return YES; |
} else if( [bit isKindOfClass: [Card class]] ) { |
[self addCard: (Card*)bit]; |
return YES; |
} else |
return NO; |
} |
- (Card*) removeTopCard |
{ |
Card *card = [_cards lastObject]; |
if( card ) { |
[_cards removeLastObject]; |
_bit = nil; // keep it from being removed from superlayer by _showTopCard |
[self x_showTopCard]; |
} |
return card; |
} |
- (NSArray*) removeAllCards |
{ |
NSArray *removedCards = _cards; |
_cards = [NSMutableArray array]; |
[removedCards makeObjectsPerformSelector: @selector(removeFromSuperlayer)]; |
[self x_showTopCard]; |
return removedCards; |
} |
#pragma mark - |
#pragma mark BITHOLDER INTERFACE: |
- (Bit*) canDragBit: (Bit*)bit |
{ |
if( bit == _bit ) { |
[_cards removeObjectIdenticalTo: bit]; |
_bit = nil; // prevent the card from being removed from my layer |
[self x_showTopCard]; |
return bit; |
} else |
return nil; |
} |
- (void) cancelDragBit: (Bit*)bit |
{ |
[self addCard: (Card*)bit]; |
} |
- (void) draggedBit: (Bit*)bit to: (id<BitHolder>)dst {} |
- (void) setHighlighted: (BOOL)h |
{ |
[super setHighlighted: h]; |
self.borderWidth = h ?6 :0; |
} |
- (BOOL) canDropBit: (Bit*)bit atPoint: (CGPoint)point |
{ |
return [bit isKindOfClass: [Card class]] || [bit isKindOfClass: [DraggedStack class]]; |
} |
- (BOOL) dropBit: (Bit*)bit atPoint: (CGPoint)point |
{ |
return [self addBit: bit]; |
} |
@end |
Copyright © 2007 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2007-12-19