Source/Game.h

/*
 
File: Game.h
 
Abstract: Abstract superclass. Keeps track of the rules and turns of a game.
 
Version: 1.0
 
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*/
 
 
#import <Cocoa/Cocoa.h>
@class Bit, Player;
@protocol BitHolder;
 
 
/** Abstract superclass. Keeps track of the rules and turns of a game. */
@interface Game : NSObject
{
    CALayer *_board;
    NSArray *_players;
    Player *_currentPlayer, *_winner;
}
 
/** Returns the human-readable name of this game.
    (By default it just returns the class name with the "Game" suffix removed.) */
+ (NSString*) displayName;
 
@property (readonly, copy) NSArray *players;
@property (readonly) Player *currentPlayer, *winner;
 
 
// Methods for subclasses to implement:
 
/** Designated initializer. After calling the superclass implementation,
    it should add the necessary Grids, Pieces, Cards, Decks etc. to the board. */
- (id) initWithBoard: (CALayer*)board;
 
/** Should return YES if it is legal for the given bit to be moved from its current holder.
    Default implementation always returns YES. */
- (BOOL) canBit: (Bit*)bit moveFrom: (id<BitHolder>)src;
 
/** Should return YES if it is legal for the given Bit to move from src to dst.
    Default implementation always returns YES. */
- (BOOL) canBit: (Bit*)bit moveFrom: (id<BitHolder>)src to: (id<BitHolder>)dst;
 
/** Should handle any side effects of a Bit's movement, such as captures or scoring.
    Does not need to do the actual movement! That's already happened.
    It should end by calling -endTurn, if the player's turn is over.
    Default implementation just calls -endTurn. */
- (void) bit: (Bit*)bit movedFrom: (id<BitHolder>)src to: (id<BitHolder>)dst;
 
/** Called instead of the above if a Bit is simply clicked, not dragged.
    Should return NO if the click is illegal (i.e. clicking an empty draw pile in a card game.)
    Default implementation always returns YES. */
- (BOOL) clickedBit: (Bit*)bit;
 
/** Should return the winning player, if the current position is a win, else nil.
    Default implementation returns nil. */
- (Player*) checkForWinner;
 
 
// Protected methods for subclasses to call:
 
/** Sets the number of players in the game. Subclass initializers should call this. */
- (void) setNumberOfPlayers: (unsigned)n;
 
/** Advance to the next player, when a turn is over. */
- (void) nextPlayer;
 
/** Checks for a winner and advances to the next player. */
- (void) endTurn;
 
@end
 
 
 
/** A mostly-passive object used to represent a player. */
@interface Player : NSObject
{
    Game *_game;
    NSString *_name;
}
 
- (id) initWithGame: (Game*)game;
 
@property (readonly) Game *game;
@property (copy) NSString *name;
@property (readonly) int index;
@property (readonly, getter=isCurrent) BOOL current;
@property (readonly, getter=isFriendly) BOOL friendly;
@property (readonly, getter=isUnfriendly) BOOL unfriendly;
@property (readonly) Player *nextPlayer, *previousPlayer;
 
@end
 
 
 
@interface CALayer (Game)
 
/** Called on any CALayer in the game's layer tree, will return the current Game object. */
@property (readonly) Game *game;
 
@end