Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Source/Game.h
/* |
File: Game.h |
Abstract: Abstract superclass. Keeps track of the rules and turns of a game. |
Version: 1.0 |
Disclaimer: IMPORTANT: This Apple software is supplied to you by |
Apple Inc. ("Apple") in consideration of your agreement to the |
following terms, and your use, installation, modification or |
redistribution of this Apple software constitutes acceptance of these |
terms. If you do not agree with these terms, please do not use, |
install, modify or redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the following |
text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Inc. |
may be used to endorse or promote products derived from the Apple |
Software without specific prior written permission from Apple. Except |
as expressly stated in this notice, no other rights or licenses, express |
or implied, are granted by Apple herein, including but not limited to |
any patent rights that may be infringed by your derivative works or by |
other works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, |
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED |
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
POSSIBILITY OF SUCH DAMAGE. |
Copyright © 2007 Apple Inc. All Rights Reserved. |
*/ |
#import <Cocoa/Cocoa.h> |
@class Bit, Player; |
@protocol BitHolder; |
/** Abstract superclass. Keeps track of the rules and turns of a game. */ |
@interface Game : NSObject |
{ |
CALayer *_board; |
NSArray *_players; |
Player *_currentPlayer, *_winner; |
} |
/** Returns the human-readable name of this game. |
(By default it just returns the class name with the "Game" suffix removed.) */ |
+ (NSString*) displayName; |
@property (readonly, copy) NSArray *players; |
@property (readonly) Player *currentPlayer, *winner; |
// Methods for subclasses to implement: |
/** Designated initializer. After calling the superclass implementation, |
it should add the necessary Grids, Pieces, Cards, Decks etc. to the board. */ |
- (id) initWithBoard: (CALayer*)board; |
/** Should return YES if it is legal for the given bit to be moved from its current holder. |
Default implementation always returns YES. */ |
- (BOOL) canBit: (Bit*)bit moveFrom: (id<BitHolder>)src; |
/** Should return YES if it is legal for the given Bit to move from src to dst. |
Default implementation always returns YES. */ |
- (BOOL) canBit: (Bit*)bit moveFrom: (id<BitHolder>)src to: (id<BitHolder>)dst; |
/** Should handle any side effects of a Bit's movement, such as captures or scoring. |
Does not need to do the actual movement! That's already happened. |
It should end by calling -endTurn, if the player's turn is over. |
Default implementation just calls -endTurn. */ |
- (void) bit: (Bit*)bit movedFrom: (id<BitHolder>)src to: (id<BitHolder>)dst; |
/** Called instead of the above if a Bit is simply clicked, not dragged. |
Should return NO if the click is illegal (i.e. clicking an empty draw pile in a card game.) |
Default implementation always returns YES. */ |
- (BOOL) clickedBit: (Bit*)bit; |
/** Should return the winning player, if the current position is a win, else nil. |
Default implementation returns nil. */ |
- (Player*) checkForWinner; |
// Protected methods for subclasses to call: |
/** Sets the number of players in the game. Subclass initializers should call this. */ |
- (void) setNumberOfPlayers: (unsigned)n; |
/** Advance to the next player, when a turn is over. */ |
- (void) nextPlayer; |
/** Checks for a winner and advances to the next player. */ |
- (void) endTurn; |
@end |
/** A mostly-passive object used to represent a player. */ |
@interface Player : NSObject |
{ |
Game *_game; |
NSString *_name; |
} |
- (id) initWithGame: (Game*)game; |
@property (readonly) Game *game; |
@property (copy) NSString *name; |
@property (readonly) int index; |
@property (readonly, getter=isCurrent) BOOL current; |
@property (readonly, getter=isFriendly) BOOL friendly; |
@property (readonly, getter=isUnfriendly) BOOL unfriendly; |
@property (readonly) Player *nextPlayer, *previousPlayer; |
@end |
@interface CALayer (Game) |
/** Called on any CALayer in the game's layer tree, will return the current Game object. */ |
@property (readonly) Game *game; |
@end |
Copyright © 2007 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2007-12-19