Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Source/Game.m
/* |
File: Game.m |
Abstract: Abstract superclass. Keeps track of the rules and turns of a game. |
Version: 1.0 |
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Neither the name, trademarks, service marks or logos of Apple Inc. |
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as expressly stated in this notice, no other rights or licenses, express |
or implied, are granted by Apple herein, including but not limited to |
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other works in which the Apple Software may be incorporated. |
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Copyright © 2007 Apple Inc. All Rights Reserved. |
*/ |
#import "Game.h" |
#import "Bit.h" |
@interface Game () |
@property (copy) NSArray *players; |
@property Player *currentPlayer, *winner; |
@end |
/** WARNING: THIS CODE REQUIRES GARBAGE COLLECTION! |
** This sample application uses Objective-C 2.0 garbage collection. |
** Therefore, the source code in this file does NOT perform manual object memory management. |
** If you reuse any of this code in a process that isn't garbage collected, you will need to |
** add all necessary retain/release/autorelease calls, and implement -dealloc methods, |
** otherwise unpleasant leakage will occur! |
**/ |
@implementation Game |
+ (NSString*) displayName |
{ |
NSString* name = [self description]; |
if( [name hasSuffix: @"Game"] ) |
name = [name substringToIndex: name.length-4]; |
return name; |
} |
- (id) initWithBoard: (CALayer*)board |
{ |
self = [super init]; |
if (self != nil) { |
_board = board; |
// Store a pointer to myself as the value of the "Game" property |
// of my root layer. (CALayers can have arbitrary KV properties stored into them.) |
// This is used by the -[CALayer game] category method defined below, to find the Game. |
[board setValue: self forKey: @"Game"]; |
} |
return self; |
} |
@synthesize players=_players, currentPlayer=_currentPlayer, winner=_winner; |
- (void) setNumberOfPlayers: (unsigned)n |
{ |
NSMutableArray *players = [NSMutableArray arrayWithCapacity: n]; |
for( int i=1; i<=n; i++ ) { |
Player *player = [[Player alloc] initWithGame: self]; |
player.name = [NSString stringWithFormat: @"Player %i",i]; |
[players addObject: player]; |
} |
self.winner = nil; |
self.currentPlayer = nil; |
self.players = players; |
} |
- (void) nextPlayer |
{ |
if( ! _currentPlayer ) { |
NSLog(@"*** The %@ Begins! ***", self.class); |
self.currentPlayer = [_players objectAtIndex: 0]; |
} else { |
self.currentPlayer = _currentPlayer.nextPlayer; |
} |
NSLog(@"Current player is %@",_currentPlayer); |
} |
- (void) endTurn |
{ |
NSLog(@"--- End of turn"); |
Player *winner = [self checkForWinner]; |
if( winner ) { |
NSLog(@"*** The %@ Ends! The winner is %@ ! ***", self.class, winner); |
self.winner = winner; |
} else |
[self nextPlayer]; |
} |
#pragma mark - |
#pragma mark GAMEPLAY METHODS TO BE OVERRIDDEN: |
- (BOOL) canBit: (Bit*)bit moveFrom: (id<BitHolder>)src |
{ |
return YES; |
} |
- (BOOL) canBit: (Bit*)bit moveFrom: (id<BitHolder>)src to: (id<BitHolder>)dst |
{ |
return YES; |
} |
- (void) bit: (Bit*)bit movedFrom: (id<BitHolder>)src to: (id<BitHolder>)dst |
{ |
[self endTurn]; |
} |
- (BOOL) clickedBit: (Bit*)bit |
{ |
return YES; |
} |
- (Player*) checkForWinner |
{ |
return nil; |
} |
@end |
@implementation Player |
- (id) initWithGame: (Game*)game |
{ |
self = [super init]; |
if (self != nil) { |
_game = game; |
} |
return self; |
} |
@synthesize game=_game, name=_name; |
- (BOOL) isCurrent {return self == _game.currentPlayer;} |
- (BOOL) isFriendly {return self == _game.currentPlayer;} // could be overridden for games with partners |
- (BOOL) isUnfriendly {return ! self.friendly;} |
- (int) index |
{ |
return [_game.players indexOfObjectIdenticalTo: self]; |
} |
- (Player*) nextPlayer |
{ |
return [_game.players objectAtIndex: (self.index+1) % _game.players.count]; |
} |
- (Player*) previousPlayer |
{ |
return [_game.players objectAtIndex: (self.index-1) % _game.players.count]; |
} |
- (NSString*) description |
{ |
return [NSString stringWithFormat: @"%@[%@]", self.class,self.name]; |
} |
@end |
@implementation CALayer (Game) |
- (Game*) game |
{ |
// The Game object stores a pointer to itself as the value of the "Game" property |
// of its root layer. (CALayers can have arbitrary KV properties stored into them.) |
for( CALayer *layer = self; layer; layer=layer.superlayer ) { |
Game *game = [layer valueForKey: @"Game"]; |
if( game ) |
return game; |
} |
NSAssert1(NO,@"Couldn't look up Game from %@",self); |
return nil; |
} |
@end |
Copyright © 2007 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2007-12-19