Source/MultipleImages.c

/*
    File:       GetingMoreInfo.c
    
    Description: This example demonstrates how to display multiple images.
                 Sample Test Image : Sample 5-iMac in Australia.psd
 
    Author:     QuickTime Engineering, DTS
 
    Copyright:  © Copyright 1999 - 2002 Apple Computer, Inc. All rights reserved.
    
    Disclaimer: IMPORTANT:  This Apple software is supplied to you by Apple Computer, Inc.
                ("Apple") in consideration of your agreement to the following terms, and your
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                constitutes acceptance of these terms.  If you do not agree with these terms,
                please do not use, install, modify or redistribute this Apple software.
 
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                to these terms, Apple grants you a personal, non-exclusive license, under AppleÕs
                copyrights in this original Apple software (the "Apple Software"), to use,
                reproduce, modify and redistribute the Apple Software, with or without
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                the Apple Software in its entirety and without modifications, you must retain
                this notice and the following text and disclaimers in all such redistributions of
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                expressly stated in this notice, no other rights or licenses, express or implied,
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                may be infringed by your derivative works or by other works in which the Apple
                Software may be incorporated.
 
                The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO
                WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
                WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
                PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
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                IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
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    Change History (most recent first): <2> 4/22/02 released as dts sample code
                                        <1> 4/1/99 initial release
 
*/
 
 
#include "MacShell.h"
 
void MultipleImage( void )
{
    OSErr  err = noErr;
    Handle hOpenTypeList = NewHandle(0);
    long   numTypes = 0;
    FSSpec theFSSpec;
    GraphicsImportComponent importer = 0;
    Rect naturalBounds, windowBounds;
    unsigned long imageCount, imageIndex;
    ImageDescriptionHandle desc = NULL;
    MatrixRecord matrix;
 
    BuildGraphicsImporterValidFileTypes( hOpenTypeList, &numTypes );
    HLock( hOpenTypeList );
    
    err = GetOneFileWithPreview(numTypes, (OSTypePtr)*hOpenTypeList, &theFSSpec, NULL);
    DisposeHandle( hOpenTypeList );
    if ( err ) return;
    
    // locate and open a graphics importer component
    err = GetGraphicsImporterForFile( &theFSSpec, &importer );
    
    // get the native size of the image associated with the importer
    err = GraphicsImportGetNaturalBounds( importer, &naturalBounds );
    windowBounds = naturalBounds;
    OffsetRect( &naturalBounds, 10, 45 );
    window = NewCWindow( NULL, &naturalBounds, "\pMultiple Images", true, documentProc, (WindowPtr)-1, true, 0);
    
    // set the graphics port for drawing
    err = GraphicsImportSetGWorld( importer, GetWindowPort(window), NULL );
    
    // ask the graphics importer how many images there are in this file
    err = GraphicsImportGetImageCount( importer, &imageCount );
    
    for( imageIndex = 1; imageIndex <= imageCount; imageIndex++ ) { 
        // set the index value for the image we want to draw
        err = GraphicsImportSetImageIndex( importer, imageIndex );
        
        // each image in the file can have different dimensions, depth, etc.
        // if the image has an alpha, use StraightAlpha graphics mode to draw
        err = GraphicsImportGetImageDescription( importer, &desc );
        if( (*desc)->depth == 32 )
            err = GraphicsImportSetGraphicsMode( importer, graphicsModeStraightAlpha, NULL );
        else
            err = GraphicsImportSetGraphicsMode( importer, ditherCopy, NULL );
        DisposeHandle( (Handle)desc );
        
        // set up the matrix
        SetIdentityMatrix( &matrix );
        GraphicsImportGetDefaultMatrix( importer, &matrix );
        err = GraphicsImportSetMatrix( importer, &matrix );
 
        SetPortWindowPort( window );
        EraseRect( &windowBounds );
        
        // draw the image
        err = GraphicsImportDraw( importer );
 
        pause();
    }
    
    // draw the images again but this type don't erase
    for( imageIndex = 2; imageIndex <= imageCount; imageIndex++ ) {
        err = GraphicsImportSetImageIndex( importer, imageIndex );
        
        err = GraphicsImportGetImageDescription( importer, &desc );
        if( (*desc)->depth == 32 )
            err = GraphicsImportSetGraphicsMode( importer, graphicsModeStraightAlpha, NULL );
        else
            err = GraphicsImportSetGraphicsMode( importer, ditherCopy, NULL );
        DisposeHandle( (Handle)desc );
        
        SetIdentityMatrix( &matrix );
        GraphicsImportGetDefaultMatrix( importer, &matrix );
        err = GraphicsImportSetMatrix( importer, &matrix );
 
        err = GraphicsImportDraw( importer );
 
        pause();
    }
 
    CloseComponent( importer );
}