DataProvider.c
/* |
File: DataProvider.c |
Abstract: Implementation of the custom CGDataProvider |
Version: 1.1 |
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*/ |
#include "DataProvider.h" |
size_t MyGetBytesAtOffset(void *info, void *buffer, off_t offset, size_t count); |
void MyReleaseInfo(void * info); |
static CGDataProviderDirectCallbacks callbacks = |
{ |
0, // version |
NULL, // CGDataProviderGetBytePointerCallback |
NULL, // CGDataProviderReleaseBytePointerCallback |
&MyGetBytesAtOffset, // CGDataProviderGetBytesAtOffsetCallback |
&MyReleaseInfo // CGDataProviderReleaseInfoCallback |
}; |
typedef struct |
{ |
// necessary for filling out the image data |
size_t width, height; |
off_t totalBytes; |
// Deference to UI - These allow us to provide and communicate with some form of UI. |
void *uiContext; |
DataProviderProgressCallback uiProgressCallback; |
DataProviderCancelCallback uiCancelCallback; |
} DataProviderInfo; |
// Simple inlines to make sure that we only call the callbacks if they were specified. |
static inline void SafeProgressCallback(DataProviderInfo * data, float progress) |
{ |
if(data->uiProgressCallback != NULL) |
(data->uiProgressCallback)(data->uiContext, progress); |
} |
static inline bool SafeCancelCallback(DataProviderInfo *data) |
{ |
if(data->uiCancelCallback != NULL) |
return (data->uiCancelCallback)(data->uiContext); |
else |
return false; |
} |
// Callback to obtain bytes for the data provider. |
// You must provide at least 1 byte or Quartz will cancel the request. |
// You cannot provide more than count bytes at a time via this method |
// (use the CGDataProviderGetBytePointerCallback instead to provide an entire block of data instead). |
size_t MyGetBytesAtOffset(void * info, void * buffer, off_t offset, size_t count) |
{ |
DataProviderInfo * data = (DataProviderInfo *)info; |
size_t provided = count; |
// Deference to UI - check for cancel |
if(!SafeCancelCallback(data)) |
{ |
float num = (float)(offset + count); |
float denom = (float)(data->totalBytes); |
float percent = num / denom; |
// Determine where in the Image CG is asking for data from |
off_t rowbytes = (off_t)data->width * kBytesPerPixel; |
off_t y = offset / rowbytes, x = offset - y * rowbytes; |
size_t i; |
// This sample uses 32-bit pixels in XRGB format - you will want to update this loop |
// for whatever image format you choose to use. |
UInt8 *pixelData = (UInt8*)buffer; |
for(i = 0; i < count; ++x) |
{ |
// This is just going to fill the image with a repeating pattern. |
// Nothing particularly special, but you would replace it with |
// whatever code would be required to fill in the image appropriately. |
// X |
pixelData[i++] = 0; |
// R |
pixelData[i++] = y & 255; |
// G |
pixelData[i++] = x & 255; |
// B |
pixelData[i++] = lrintf(percent * 255); |
} |
// Deference to UI - we're just signallying the controller |
SafeProgressCallback(data, percent * 100.0f); |
} |
else |
{ |
// On cancel return 0 signaling that the Data Provider has no more data |
// which will in turn signal Image IO to fail trying to save the image |
provided = 0; |
} |
return provided; |
} |
void MyReleaseInfo(void * info) |
{ |
// info block was malloc()'d, so free() it. |
free(info); |
} |
CGDataProviderRef CreateDataProvider(size_t width, size_t height, void * context, DataProviderProgressCallback progressCallback, DataProviderCancelCallback cancelCallback) |
{ |
DataProviderInfo *info = (DataProviderInfo*)malloc(sizeof(DataProviderInfo)); |
info->width = width; |
info->height = height; |
info->totalBytes = (off_t)width * (off_t)height * kBytesPerPixel; |
info->uiContext = context; |
info->uiProgressCallback = progressCallback; |
info->uiCancelCallback = cancelCallback; |
return CGDataProviderCreateDirect(info, info->totalBytes, &callbacks); |
} |
Copyright © 2010 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2010-01-25